changes to entity load handler keeping it backwards compatible
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@@ -926,18 +926,20 @@ public class CarpetEventServer
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}
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};
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@Deprecated
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public static String getEntityLoadEventName(EntityType<? extends Entity> et)
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{
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return "entity_loaded_" + ValueConversions.of(Registry.ENTITY_TYPE.getId(et)).getString();
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}
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@Deprecated
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public static final Map<EntityType<? extends Entity>, Event> ENTITY_LOAD= new HashMap<EntityType<? extends Entity>, Event>() {{
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EntityType.get("zombie");
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Registry.ENTITY_TYPE.forEach(et -> {
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put(et, new Event(getEntityLoadEventName(et), 1, true, false)
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{
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@Override
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public void onEntityAction(Entity entity)
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public void onEntityAction(Entity entity, boolean created)
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{
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handler.call(
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() -> Collections.singletonList(new EntityValue(entity)),
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@@ -948,6 +950,28 @@ public class CarpetEventServer
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});
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}};
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public static String getEntityHandlerEventName(EntityType<? extends Entity> et)
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{
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return "entity_handler_" + ValueConversions.of(Registry.ENTITY_TYPE.getId(et)).getString();
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}
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public static final Map<EntityType<? extends Entity>, Event> ENTITY_HANDLER= new HashMap<EntityType<? extends Entity>, Event>() {{
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EntityType.get("zombie");
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Registry.ENTITY_TYPE.forEach(et -> {
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put(et, new Event(getEntityHandlerEventName(et), 2, true, false)
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{
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@Override
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public void onEntityAction(Entity entity, boolean created)
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{
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handler.call(
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() -> Arrays.asList(new EntityValue(entity), BooleanValue.of(created)),
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() -> CarpetServer.minecraft_server.getCommandSource().withWorld((ServerWorld) entity.world).withLevel(CarpetSettings.runPermissionLevel)
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);
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}
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});
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});
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}};
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// on projectile thrown (arrow from bows, crossbows, tridents, snoballs, e-pearls
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public final String name;
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@@ -1038,7 +1062,7 @@ public class CarpetEventServer
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public void onBlockPlaced(ServerPlayerEntity player, BlockPos pos, Hand enumhand, ItemStack itemstack) { }
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public void onEntityHandAction(ServerPlayerEntity player, Entity entity, Hand enumhand) { }
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public void onHandAction(ServerPlayerEntity player, Hand enumhand) { }
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public void onEntityAction(Entity entity) { }
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public void onEntityAction(Entity entity, boolean created) { }
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public void onDimensionChange(ServerPlayerEntity player, Vec3d from, Vec3d to, RegistryKey<World> fromDim, RegistryKey<World> dimTo) {}
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public void onDamage(Entity target, float amount, DamageSource source) { }
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public void onRecipeSelected(ServerPlayerEntity player, Identifier recipe, boolean fullStack) {}
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