Add event for commands and make __on_player_message not trigger for them (#1525)

* Restoring old behaviour of __on_player_message

Fixes #1511

* Changed to PLAYER_COMMAND

* Updated docs

* Updated event_test.sc

* Updated editor keywords

* Fixed issue
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Ghoulboy authored and GitHub committed 2022-12-26 15:30:50 +01:00
1 parent b63dfa1b0a
commit 43bb84437f
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@@ -149,6 +149,7 @@
__on_player_disconnects(player, reason) ->
__on_player_connects(player) ->
__on_player_message(player, message) ->
__on_player_command(player, command) ->
__on_explosion(pos, power, source, causer, mode, fire) ->
__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->
</Keywords>