Add event for commands and make __on_player_message not trigger for them (#1525)
* Restoring old behaviour of __on_player_message Fixes #1511 * Changed to PLAYER_COMMAND * Updated docs * Updated event_test.sc * Updated editor keywords * Fixed issue
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@@ -316,7 +316,10 @@ Triggered when the player has successfully logged in and was placed in the game.
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Triggered when a player sends a disconnect package or is forcefully disconnected from the server.
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### `__on_player_message(player, message)`
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Triggered when a player sends a chat message or runs a command.
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Triggered when a player sends a chat message.
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### `__on_player_command(player, command)`
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Triggered when a player runs a command. Command value is returned without the / in front.
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This event can be cancelled by returning `'cancel'`, which prevents the message from being sent.
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@@ -46,5 +46,6 @@ __on_player_respawns(player) ->
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__on_player_disconnects(player, reason) ->
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__on_player_connects(player) ->
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__on_player_message(player, message) ->
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__on_player_command(player, command) ->
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__on_explosion(pos, power, source, causer, mode, fire) ->
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__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->
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@@ -149,6 +149,7 @@
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__on_player_disconnects(player, reason) ->
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__on_player_connects(player) ->
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__on_player_message(player, message) ->
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__on_player_command(player, command) ->
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__on_explosion(pos, power, source, causer, mode, fire) ->
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__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->
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</Keywords>
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