Now it works
But if it is pointing up, it has a flat top
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776eec05b2
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@@ -274,7 +274,7 @@ public class DrawCommand {
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int affected = 0;
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int affected = 0;
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int offset = 0;
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int offset = 0;
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if(pointup){
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if(pointup){
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offset=height+1;
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offset=height;
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}
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}
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BlockPos.Mutable mbpos = new BlockPos.Mutable(pos);
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BlockPos.Mutable mbpos = new BlockPos.Mutable(pos);
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@@ -286,7 +286,7 @@ public class DrawCommand {
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for (int x = -radius; x <= radius; ++x) {
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for (int x = -radius; x <= radius; ++x) {
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for (int y = 2-offset; y <= height-offset+1; ++y) {
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for (int y = -offset; y <= height-offset-1; ++y) {
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for (int z = -radius; z <= radius; ++z) {
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for (int z = -radius; z <= radius; ++z) {
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