Adding absorption and xp API, and weather control (#540)
* fixes #537 * fixes #547
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@@ -193,9 +193,10 @@ Other value types will only be converted to tags (including NBT tags) if `force`
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extra treatment when loading them back from NBT, but using `force` true will always produce output / never
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produce an exception.
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### `print(expr)`
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### `print(expr)`, `print(player/player_list, expr)`
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Displays the result of the expression to the chat. Overrides default `scarpet` behaviour of sending everyting to stderr.
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Can optionally define player or list of players to send the message to.
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### `format(components, ...)`, `format(l(components, ...))`
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@@ -212,6 +212,16 @@ Causes a block to be harvested by a specified player entity. Honors player item
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tool if applicable. If the entity is not a valid player, no block gets destroyed. If a player is not allowed to break
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that block, a block doesn't get destroyed either.
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### `weather()`,`weather(type)`,`weather(type, ticks)`
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If called with no args, returns `'clear'`, `'rain` or `'thunder'` based on the current weather. If thundering, will
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always return `'thunder'`, if not will return `'rain'` or `'clear'` based on the current weather.
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With one arg, (either `'clear'`, `'rain` or `'thunder'`), returns the number of remaining ticks for that weather type.
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NB: It can thunder without there being a thunderstorm, there has to be both rain and thunder to form a storm.
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With two args, sets the weather to `type` for `ticks` ticks.
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## Block and World querying
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### `pos(block), pos(entity)`
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@@ -396,6 +396,18 @@ Number indicating remaining entity health, or `null` if not applicable.
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Retrieves player hunger related information. For non-players, returns `null`.
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### `query(e, 'absorption')`
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Gets the absorption of the player (yellow hearts, e.g when having a golden apple.)
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### `query(e,'xp')`
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### `query(e,'xp_level')`
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### `query(e,'xp_progress')`
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### `query(e,'score')`
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Numbers related to player's xp. `xp` is the overall xp in the bar, `xp_level` is the levels seen in the hotbar,
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`xp_points` is a float between 0 and 1 indicating the percentage of the xp bar filled, and `score` is the score displayed upon death
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### `query(e, 'air')`
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Number indicating remaining entity health, or `null` if not applicable.
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@@ -706,6 +718,17 @@ Will set entity on fire for `ticks` ticks. Set to 0 to extinguish.
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Modifies directly player raw hunger components. Has no effect on non-players
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### `modify(e, 'absorption', value)`
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Sets the absorption value for the player. Each point is half a yellow heart.
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### `modify(e, 'add_xp', value)`
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### `modify(e, 'xp_level', value)`
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### `modify(e, 'xp_score', value)`
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Manipulates player xp values - that's the method you probably want to use
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to manipulate how much 'xp' an action should give.
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### `modify(e, 'air', ticks)`
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Modifies entity air
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@@ -0,0 +1,7 @@
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package carpet.fakes;
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import net.minecraft.world.level.ServerWorldProperties;
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public interface ServerWorldInterface {
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ServerWorldProperties getWorldPropertiesCM();
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}
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+9
-1
@@ -1,6 +1,7 @@
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package carpet.mixins;
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import carpet.CarpetSettings;
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import carpet.fakes.ServerWorldInterface;
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import carpet.script.CarpetEventServer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LightningEntity;
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@@ -9,7 +10,9 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.util.profiler.Profiler;
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import net.minecraft.world.chunk.WorldChunk;
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import net.minecraft.world.level.ServerWorldProperties;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@@ -19,7 +22,7 @@ import static carpet.script.CarpetEventServer.Event.ENTITY_LOAD;
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import static carpet.script.CarpetEventServer.Event.LIGHTNING;
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@Mixin(ServerWorld.class)
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public class ServerWorld_scarpetEventMixin
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public class ServerWorld_scarpetMixin implements ServerWorldInterface
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{
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@Inject(method = "tickChunk", locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
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value = "INVOKE",
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@@ -54,4 +57,9 @@ public class ServerWorld_scarpetEventMixin
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}
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}
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@Shadow
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private ServerWorldProperties worldProperties;
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public ServerWorldProperties getWorldPropertiesCM(){
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return worldProperties;
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}
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}
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@@ -469,28 +469,42 @@ public class Auxiliary {
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if (lv.size() == 0 || lv.size() > 2) throw new InternalExpressionException("'print' takes one or two arguments");
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ServerCommandSource s = ((CarpetContext)c).s;
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Value res = lv.get(0).evalValue(c);
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if (lv.size() == 2)
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{
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ServerPlayerEntity player = EntityValue.getPlayerByValue(s.getMinecraftServer(), res);
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if (player == null) return LazyValue.NULL;
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s = player.getCommandSource();
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Value playersVal = Value.NULL;
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if (lv.size() == 2){
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playersVal = res;
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res = lv.get(1).evalValue(c);
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}
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if (res instanceof FormattedTextValue)
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{
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s.sendFeedback(((FormattedTextValue) res).getText(), false);
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}
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else
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{
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if (s.getEntity() instanceof PlayerEntity)
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{
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Messenger.m((PlayerEntity) s.getEntity(), "w " + res.getString());
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if(playersVal instanceof ListValue){
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List<Value> players = ((ListValue) playersVal).getItems();
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for(Value playerVal:players){
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ServerPlayerEntity player = EntityValue.getPlayerByValue(s.getMinecraftServer(), playerVal);
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if (player == null) return LazyValue.NULL;
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if(res instanceof FormattedTextValue)
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player.getCommandSource().sendFeedback(((FormattedTextValue) res).getText(), false);
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else
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Messenger.m(player, "w "+res.getString());
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}
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} else if(playersVal instanceof EntityValue){
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ServerPlayerEntity player = EntityValue.getPlayerByValue(s.getMinecraftServer(), playersVal);
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if (player == null) return LazyValue.NULL;
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if(res instanceof FormattedTextValue)
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player.getCommandSource().sendFeedback(((FormattedTextValue) res).getText(), false);
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else
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Messenger.m(player, "w "+res.getString());
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} else {
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if (res instanceof FormattedTextValue)
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s.sendFeedback(((FormattedTextValue) res).getText(), false);
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else
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{
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Messenger.m(s, "w " + res.getString());
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}
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}
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Value finalRes = res;
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return (_c, _t) -> finalRes; // pass through for variables
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});
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@@ -6,6 +6,7 @@ import carpet.fakes.BiomeArrayInterface;
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import carpet.fakes.ChunkGeneratorInterface;
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import carpet.fakes.ChunkTicketManagerInterface;
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import carpet.fakes.ServerChunkManagerInterface;
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import carpet.fakes.ServerWorldInterface;
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import carpet.fakes.SpawnHelperInnerInterface;
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import carpet.fakes.ThreadedAnvilChunkStorageInterface;
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import carpet.helpers.FeatureGenerator;
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@@ -58,6 +59,7 @@ import net.minecraft.item.SwordItem;
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import net.minecraft.item.TridentItem;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.Tag;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.world.ChunkTicket;
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import net.minecraft.server.world.ChunkTicketType;
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@@ -89,6 +91,7 @@ import net.minecraft.world.gen.ChunkRandom;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.ConfiguredStructureFeature;
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import net.minecraft.world.gen.feature.StructureFeature;
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import net.minecraft.world.level.ServerWorldProperties;
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import net.minecraft.world.poi.PointOfInterest;
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import net.minecraft.world.poi.PointOfInterestStorage;
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import net.minecraft.world.poi.PointOfInterestType;
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@@ -413,6 +416,63 @@ public class WorldAccess {
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});
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expression.addLazyFunction("weather",-1,(c, t, lv) -> {
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ServerWorld world = ((CarpetContext) c).s.getWorld();
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if(lv.size()==0)//cos it can thunder when raining or when clear.
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return (_c,_t)->new StringValue( world.isThundering()? "thunder" : (world.isRaining()? "rain":"clear"));
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Value weather = lv.get(0).evalValue(c);
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ServerWorldProperties worldProperties = ((ServerWorldInterface) world).getWorldPropertiesCM();
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if(lv.size()==1) {
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int ticks;
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switch (weather.getString()) {
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case "clear":
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ticks = worldProperties.getClearWeatherTime();
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break;
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case "rain":
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ticks = world.isRaining()? worldProperties.getRainTime():0;//cos if not it gives 1 for some reason
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break;
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case "thunder":
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ticks = world.isThundering()? worldProperties.getThunderTime():0;//same dealio here
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break;
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default:
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throw new InternalExpressionException("Weather can only be 'clear', 'rain' or 'thunder'");
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}
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return (_c,_t) -> new NumericValue(ticks);
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} else if(lv.size()==2){
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int ticks = ((NumericValue)lv.get(1).evalValue(c)).getInt();
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switch (weather.getString()){
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case "clear":
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world.setWeather(ticks,0,false,false);
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break;
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case "rain":
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world.setWeather(0,ticks,true,false);
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break;
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case "thunder":
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world.setWeather(
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0,
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ticks,//this is used to set thunder time, idk why...
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true,
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true
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);
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break;
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default:
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throw new InternalExpressionException("Weather can only be 'clear', 'rain' or 'thunder'");
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}
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return LazyValue.TRUE;
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} else
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throw new InternalExpressionException("'weather' between 0 and 2 arguments");
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});
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expression.addLazyFunction("pos", 1, (c, t, lv) ->
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{
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Value arg = lv.get(0).evalValue(c);
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@@ -499,6 +499,31 @@ public class EntityValue extends Value
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return Value.NULL;
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});
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put("absorption",(e, a)->{
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if(e instanceof PlayerEntity) return new NumericValue(((PlayerEntity) e).getAbsorptionAmount());
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return Value.NULL;
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});
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put("xp",(e, a)->{
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if(e instanceof PlayerEntity) return new NumericValue(((PlayerEntity) e).totalExperience);
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return Value.NULL;
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});
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put("xp_level", (e, a)->{
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if(e instanceof PlayerEntity) return new NumericValue(((PlayerEntity) e).experienceLevel);
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return Value.NULL;
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});
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put("xp_progress", (e, a)->{
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if(e instanceof PlayerEntity) return new NumericValue(((PlayerEntity) e).experienceProgress);
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return Value.NULL;
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});
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put("score", (e, a)->{
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if(e instanceof PlayerEntity) return new NumericValue(((PlayerEntity) e).getScore());
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return Value.NULL;
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});
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put("jumping", (e, a) -> {
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if (e instanceof LivingEntity)
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{
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@@ -1328,8 +1353,24 @@ public class EntityValue extends Value
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if(e instanceof PlayerEntity) ((PlayerEntity) e).getHungerManager().addExhaustion((int) NumericValue.asNumber(v).getLong());
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});
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put("absorption", (e, v) -> {
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if (e instanceof PlayerEntity) ((PlayerEntity) e).setAbsorptionAmount((float) NumericValue.asNumber(v).getLong());
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});
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put("add_xp", (e, v) -> {
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if (e instanceof PlayerEntity) ((PlayerEntity) e).addExperience(NumericValue.asNumber(v).getInt());
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});
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put("xp_level", (e, v) -> {
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if (e instanceof PlayerEntity) ((PlayerEntity) e).addExperienceLevels(NumericValue.asNumber(v).getInt()-((PlayerEntity) e).experienceLevel);
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});
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put("xp_score", (e, v) -> {
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if (e instanceof PlayerEntity) ((PlayerEntity) e).setScore(NumericValue.asNumber(v).getInt());
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});
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put("saturation", (e, v)-> {
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if(e instanceof PlayerEntity) ((PlayerEntity) e).getHungerManager().setSaturationLevelClient((float)NumericValue.asNumber(v).getLong());
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if(e instanceof PlayerEntity) ((PlayerEntity) e).getHungerManager().setSaturationLevelClient(NumericValue.asNumber(v).getFloat());
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});
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put("air", (e, v) -> e.setAir(NumericValue.asNumber(v).getInt()));
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@@ -168,7 +168,7 @@
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"ChunkTicketManager_scarpetMixin",
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"StatType_scarpetMixin",
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"PointOfInterest_scarpetMixin",
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"ServerWorld_scarpetEventMixin",
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"ServerWorld_scarpetMixin",
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"HungerManagerMixin_scarpetEventsMixin",
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"RecipeManager_scarpetMixin",
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