Adding absorption and xp API, and weather control (#540)

* fixes #537
* fixes  #547
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Ghoulboy authored and GitHub committed 2020-12-06 16:03:15 -04:00
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@@ -212,6 +212,16 @@ Causes a block to be harvested by a specified player entity. Honors player item
tool if applicable. If the entity is not a valid player, no block gets destroyed. If a player is not allowed to break
that block, a block doesn't get destroyed either.
### `weather()`,`weather(type)`,`weather(type, ticks)`
If called with no args, returns `'clear'`, `'rain` or `'thunder'` based on the current weather. If thundering, will
always return `'thunder'`, if not will return `'rain'` or `'clear'` based on the current weather.
With one arg, (either `'clear'`, `'rain` or `'thunder'`), returns the number of remaining ticks for that weather type.
NB: It can thunder without there being a thunderstorm, there has to be both rain and thunder to form a storm.
With two args, sets the weather to `type` for `ticks` ticks.
## Block and World querying
### `pos(block), pos(entity)`