using in-built distance func (cos previous one wasnt even used lol)
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@@ -1,3 +1,5 @@
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import('math','_euclidean');
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_command() -> '
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ai_tracker allows to display
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some extra information about
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@@ -424,12 +426,9 @@ __mark_path_element(path_element, visuals) ->
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__is_hostile(v, m) ->
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(
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mob = m~'type';
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has(global_hostile_to_villager:mob) && (sqrt(reduce(pos(v)-pos(m), _a+_*_ , 0)) <= global_hostile_to_villager:mob)
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has(global_hostile_to_villager:mob) && (_euclidean(pos(v)-pos(m)) <= global_hostile_to_villager:mob)
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);
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__distance(v1, v2) -> sqrt(reduce(v1-v2,_a+_*_ ,0));
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__toggle(feature, arg) ->
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(
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