Merge branch 'master' into 1.17
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@@ -589,6 +589,12 @@ Changes entity's location in the specified direction.
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Changes entity's pitch or yaw angle.
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### `modify(e, 'look', x, y, z), modify(e, 'look', [x,y,z] )`
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Sets entity's 3d vector where the entity is looking.
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For cases where the vector has a length of 0, yaw and pitch won't get changed.
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When pointing straight up or down, yaw will stay the same.
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### `modify(e, 'head_yaw', angle)`, `modify(e, 'body_yaw', angle)`
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For living entities, controls their head and body yaw angle.
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