added 'last_tick_times'
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@@ -3054,6 +3054,15 @@ Returns dimension-specific tick counter.
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Returns current daytime clock value. If `new_time` is specified, sets a new clock
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to that value. Daytime clocks are shared between all dimensions.
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### `last_tick_times()`
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Returns a 100-long array of recent tick times, in milliseconds. First item on the list is the most recent tick
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If called outside of the main tick (either throgh scheduled tasks, or async execution), then the first item on the
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list may refer to the previous tick performance. In this case the last entry (tick 100) would refer to the most current
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tick. For all intent and purpose, `last_tick_times():0` should be used as last tick execution time, but
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individual tick times may vary greatly, and these need to be taken with the little grain of
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averaging.
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### `game_tick(mstime?)`
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Causes game to run for one tick. By default runs it and returns control to the program, but can optionally
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