Added screen handler system (#888)
* Added screen handler value * Added screen handler constructor and function to show to player * Made inventory_* functions work with screen handlers * Event callbacks and some refactoring * Exception if screen has no inventory * Fixed NPE * Close screen when null * Added screen_property * UNKNOWN_SCREEN throwable * Fix error when not specifying click callback * Access to non-container screen handler slots via the inventory_* functions * Change lectern page * Added button event * Added 'close' event and refactoring callback * Beacon and Brewing screens * Cartography table screen * Crafting screen * Enchantment screen * Grindstone * Loom * Merchant * Shulkerbox * Smithing table * Stonecutter * Use strings as screen type instead of ScreenHandlerType * Remove support for multiple players * Combining create_screen and open_screen and refactoring * Allow modifying cursor stack * Cleanup * Docs * Added multiple screen examples * Rename to screen * Added smoker and blast furnace * Serialize screen content * Store host name instead of context * Add button value special cases to docs * Spelling and grammar fixes by @James103 * Optimize screen inventory access * Use -1 for slot click outside the screen * As boolean, ScreenValue equals isOpen * Revert "Use -1 for slot click outside the screen" This reverts commit 68c113e71bb653191cedf4cc356ab7705838dc25. * Rework of callback function * Improve screen functionality with drop_item * Editor keywords * Only check syncId * slot_update event callback * Screem typo * Mistake * toTag returns "null" NBT for closed screen * Use null for slot index of -999 Co-authored-by: replaceitem <replaceitem.mc@gmail.com>
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@@ -186,6 +186,10 @@
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"Scoreboard_scarpetMixin",
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"Team_scarpetMixin",
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"TradeOutputSlot_scarpetEventMixin",
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"ScreenHandler_scarpetMixin",
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"ScreenHandlerSubclasses_scarpetMixin",
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"AbstractRecipeScreenHandler_scarpetMixin",
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"ChunkTicketManager_scarpetMixin",
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"PointOfInterest_scarpetMixin",
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