Merge branch 'master' into 1.17
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@@ -326,10 +326,10 @@ With an optional feature, it returns value for the specified attribute for that
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* `'water_color'`: RGBA color value of water
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* `'water_fog_color'`: RGBA color value of water fog
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* `'humidity'`: value from 0 to 1 indicating how wet is the biome
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* `'precipitation'`: value from 0 to 1 indicating if the biome has precipitation
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* `'depth'`: value from -2 to 2 indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level
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* `'precipitation'`: `'rain'` `'snot'`, or `'none'`... ok, maybe `'snow'`, but that means snots for sure as well.
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* `'depth'`: float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level
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and values < 0, below sea level.
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* `'scale'`: value from -2 to 2 indicating how flat is the terrain.
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* `'scale'`: float value indicating how flat is the terrain.
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* `'features'`: list of features that generate in the biome, grouped by generation steps
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* `'structures'`: list of structures that generate in the biome.
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