added deep frozen state where chunk tickets will not be expiring as well, preventing chunks from unloading. Fixes #204
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@@ -25,6 +25,7 @@ public class TickSpeed
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public static ServerCommandSource tick_warp_sender = null;
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public static int player_active_timeout = 0;
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public static boolean process_entities = true;
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public static boolean deepFreeze = false;
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public static boolean is_paused = false;
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public static boolean is_superHot = false;
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