Merge branch 'master' into 1.16

This commit is contained in:
gnembon committed 2020-07-21 05:07:22 -03:00
commit 359b89b46f
13 files changed
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+54
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@@ -2781,6 +2781,53 @@ If `slot` is not specified, it defaults to the main hand.
Number indicating the selected slot of entity's inventory. Currently only applicable to players.
### `query(e, 'active_block')`
Returns currently mined block by the player, as registered by the game server.
### `query(e, 'breaking_progress')`
Returns current breaking progress of a current player mining block, or `null`, if no block is mined.
Breaking progress, it not null, is any number 0 or above, while 10 means that the block should already be
broken by the client. This value may tick above 10, if the client / connection is lagging
Example:
The following program provides custom breaking times, including nice block breaking animations, including instamine, for
blocks that otherwise would take longer to mine.
[Video demo](https://youtu.be/zvEEuGxgCio)
```py
global_blocks = {
'oak_planks' -> 0,
'obsidian' -> 1,
'end_portal_frame' -> 5,
'bedrock' -> 10
};
__on_player_clicks_block(player, block, face) ->
(
step = global_blocks:str(block);
if (step == 0,
destroy(block, -1); // instamine
, step != null,
schedule(0, '_break', player, pos(block), str(block), step, 0);
)
);
_break(player, pos, name, step, lvl) ->
(
current = player~'active_block';
if (current != name || pos(current) != pos,
modify(player, 'breaking_progress', null);
,
modify(player, 'breaking_progress', lvl);
if (lvl >= 10, destroy(pos, -1));
schedule(step, '_break', player, pos, name, step, lvl+1)
);
)
```
### `query(e, 'facing', order?)`
Returns where the entity is facing. optional order (number from 0 to 5, and negative), indicating primary directions
@@ -3013,6 +3060,12 @@ Modifies directly player raw hunger components. Has no effect on non-players
adds exhaustion value to the current player exhaustion level - that's the method you probably want to use
to manipulate how much 'food' some action cost.
### `modify(e, 'breaking_progress', value)`
Modifies a breaking progress of a player currently mined block. Value of `null`, `-1` make it reset.
Values `0` to `10` will show respective animation of a breaking block. Check `query(e, 'breaking_progress')` for
examples.
### `modify(e, 'nbt_merge', partial_tag)`
Merges a partial tag into the entity data and reloads the entity from its updated tag. Cannot be applied to players
@@ -3267,6 +3320,7 @@ __on_player_places_block(player, item_tuple, hand, block) // player have just pl
__on_player_interacts_with_entity(player, entity, hand)
__on_player_chooses_recipe(player, recipe, full_stack)
__on_player_switches_slot(player, from, to)
__on_player_swaps_hands(player)
__on_player_attacks_entity(player, entity)
__on_player_takes_damage(player, amount, source, source_entity)
__on_player_deals_damage(player, amount, entity)
+53
View File
@@ -347,6 +347,53 @@ If `slot` is not specified, it defaults to the main hand.
Number indicating the selected slot of entity's inventory. Currently only applicable to players.
### `query(e, 'active_block')`
Returns currently mined block by the player, as registered by the game server.
### `query(e, 'breaking_progress')`
Returns current breaking progress of a current player mining block, or `null`, if no block is mined.
Breaking progress, it not null, is any number 0 or above, while 10 means that the block should already be
broken by the client. This value may tick above 10, if the client / connection is lagging
Example:
The following program provides custom breaking times, including nice block breaking animations, including instamine, for
blocks that otherwise would take longer to mine.
[Video demo](https://youtu.be/zvEEuGxgCio)
```py
global_blocks = {
'oak_planks' -> 0,
'obsidian' -> 1,
'end_portal_frame' -> 5,
'bedrock' -> 10
};
__on_player_clicks_block(player, block, face) ->
(
step = global_blocks:str(block);
if (step == 0,
destroy(block, -1); // instamine
, step != null,
schedule(0, '_break', player, pos(block), str(block), step, 0);
)
);
_break(player, pos, name, step, lvl) ->
(
current = player~'active_block';
if (current != name || pos(current) != pos,
modify(player, 'breaking_progress', null);
,
modify(player, 'breaking_progress', lvl);
if (lvl >= 10, destroy(pos, -1));
schedule(step, '_break', player, pos, name, step, lvl+1)
);
)
```
### `query(e, 'facing', order?)`
Returns where the entity is facing. optional order (number from 0 to 5, and negative), indicating primary directions
@@ -579,6 +626,12 @@ Modifies directly player raw hunger components. Has no effect on non-players
adds exhaustion value to the current player exhaustion level - that's the method you probably want to use
to manipulate how much 'food' some action cost.
### `modify(e, 'breaking_progress', value)`
Modifies a breaking progress of a player currently mined block. Value of `null`, `-1` make it reset.
Values `0` to `10` will show respective animation of a breaking block. Check `query(e, 'breaking_progress')` for
examples.
### `modify(e, 'nbt_merge', partial_tag)`
Merges a partial tag into the entity data and reloads the entity from its updated tag. Cannot be applied to players
+1
View File
@@ -34,6 +34,7 @@ __on_player_places_block(player, item_tuple, hand, block) // player have just pl
__on_player_interacts_with_entity(player, entity, hand)
__on_player_chooses_recipe(player, recipe, full_stack)
__on_player_switches_slot(player, from, to)
__on_player_swaps_hands(player)
__on_player_attacks_entity(player, entity)
__on_player_takes_damage(player, amount, source, source_entity)
__on_player_deals_damage(player, amount, entity)
@@ -23,6 +23,7 @@ __on_player_starts_sprinting
__on_player_stops_sneaking
__on_player_stops_sprinting
__on_player_switches_slot
__on_player_swaps_hands
__on_player_uses_item
__on_player_wakes_up
__on_statistic
@@ -106,6 +106,7 @@
__on_player_stops_sneaking
__on_player_stops_sprinting
__on_player_switches_slot
__on_player_swaps_hands
__on_player_uses_item
__on_player_wakes_up
__on_statistic
@@ -0,0 +1,12 @@
package carpet.fakes;
import net.minecraft.util.math.BlockPos;
public interface ServerPlayerInteractionManagerInterface
{
BlockPos getCurrentBreakingBlock();
int getCurrentBlockBreakingProgress();
void setBlockBreakingProgress(int progress);
}
@@ -37,6 +37,7 @@ import static carpet.script.CarpetEventServer.Event.PLAYER_STARTS_SNEAKING;
import static carpet.script.CarpetEventServer.Event.PLAYER_STARTS_SPRINTING;
import static carpet.script.CarpetEventServer.Event.PLAYER_STOPS_SNEAKING;
import static carpet.script.CarpetEventServer.Event.PLAYER_STOPS_SPRINTING;
import static carpet.script.CarpetEventServer.Event.PLAYER_SWAPS_HANDS;
import static carpet.script.CarpetEventServer.Event.PLAYER_SWITCHES_SLOT;
import static carpet.script.CarpetEventServer.Event.PLAYER_USES_ITEM;
import static carpet.script.CarpetEventServer.Event.PLAYER_WAKES_UP;
@@ -67,6 +68,17 @@ public class ServerPlayNetworkHandler_scarpetEventsMixin
PLAYER_DROPS_ITEM.onPlayerEvent(player);
}
@Inject(method = "onPlayerAction", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/server/network/ServerPlayerEntity;getStackInHand(Lnet/minecraft/util/Hand;)Lnet/minecraft/item/ItemStack;",
ordinal = 0,
shift = At.Shift.BEFORE
))
private void onHandSwap(PlayerActionC2SPacket playerActionC2SPacket_1, CallbackInfo ci)
{
PLAYER_SWAPS_HANDS.onPlayerEvent(player);
}
@Inject(method = "onPlayerAction", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/server/network/ServerPlayerEntity;dropSelectedItem(Z)Z",
@@ -1,5 +1,6 @@
package carpet.mixins;
import carpet.fakes.ServerPlayerInteractionManagerInterface;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
@@ -7,10 +8,12 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.network.ServerPlayerInteractionManager;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -24,10 +27,18 @@ import static carpet.script.CarpetEventServer.Event.PLAYER_INTERACTS_WITH_BLOCK;
@Mixin(ServerPlayerInteractionManager.class)
public class ServerPlayerInteractionManager_scarpetEventsMixin
public class ServerPlayerInteractionManager_scarpetEventsMixin implements ServerPlayerInteractionManagerInterface
{
@Shadow public ServerPlayerEntity player;
@Shadow private boolean mining;
@Shadow private BlockPos miningPos;
@Shadow private int blockBreakingProgress;
@Shadow public ServerWorld world;
@Inject(method = "tryBreakBlock", locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
value = "INVOKE",
target = "Lnet/minecraft/block/Block;onBreak(Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/entity/player/PlayerEntity;)V",
@@ -46,4 +57,25 @@ public class ServerPlayerInteractionManager_scarpetEventsMixin
{
PLAYER_INTERACTS_WITH_BLOCK.onBlockHit(player, hand, hitResult);
}
@Override
public BlockPos getCurrentBreakingBlock()
{
if (!mining) return null;
return miningPos;
}
@Override
public int getCurrentBlockBreakingProgress()
{
if (!mining) return -1;
return blockBreakingProgress;
}
@Override
public void setBlockBreakingProgress(int progress)
{
blockBreakingProgress = MathHelper.clamp(progress, -1, 10);
world.setBlockBreakingInfo(-1*this.player.getEntityId(), miningPos, blockBreakingProgress);
}
}
@@ -538,6 +538,14 @@ public class CarpetEventServer
}, player::getCommandSource);
}
},
PLAYER_SWAPS_HANDS("player_swaps_hands", 1, false)
{
@Override
public void onPlayerEvent(ServerPlayerEntity player)
{
handler.call( () -> Collections.singletonList(((c, t) -> new EntityValue(player))), player::getCommandSource);
}
},
PLAYER_TAKES_DAMAGE("player_takes_damage", 4, false)
{
@Override
@@ -7,6 +7,7 @@ import carpet.fakes.LivingEntityInterface;
import carpet.fakes.MemoryInterface;
import carpet.fakes.MobEntityInterface;
import carpet.fakes.HungerManagerInterface;
import carpet.fakes.ServerPlayerInteractionManagerInterface;
import carpet.helpers.Tracer;
import carpet.patches.EntityPlayerMPFake;
import carpet.script.CarpetContext;
@@ -471,9 +472,32 @@ public class EntityValue extends Value
put("selected_slot", (e, a) -> {
if (e instanceof PlayerEntity)
return new NumericValue(((PlayerEntity) e).inventory.selectedSlot);
return null;
return Value.NULL;
});
put("active_block", (e, a) -> {
if (e instanceof ServerPlayerEntity)
{
ServerPlayerInteractionManagerInterface manager = (ServerPlayerInteractionManagerInterface) (((ServerPlayerEntity) e).interactionManager);
BlockPos pos = manager.getCurrentBreakingBlock();
if (pos == null) return Value.NULL;
return new BlockValue(null, ((ServerPlayerEntity) e).getServerWorld(), pos);
}
return Value.NULL;
});
put("breaking_progress", (e, a) -> {
if (e instanceof ServerPlayerEntity)
{
ServerPlayerInteractionManagerInterface manager = (ServerPlayerInteractionManagerInterface) (((ServerPlayerEntity) e).interactionManager);
int progress = manager.getCurrentBlockBreakingProgress();
if (progress < 0) return Value.NULL;
return new NumericValue(progress);
}
return Value.NULL;
});
put("facing", (e, a) -> {
int index = 0;
if (a != null)
@@ -1040,6 +1064,15 @@ public class EntityValue extends Value
if(e instanceof PlayerEntity) ((PlayerEntity) e).getHungerManager().setSaturationLevelClient((float)NumericValue.asNumber(v).getLong());
});
put("breaking_progress", (e, a) -> {
if (e instanceof ServerPlayerEntity)
{
int progress = (a == null || a == Value.NULL)?-1:NumericValue.asNumber(a).getInt();
ServerPlayerInteractionManagerInterface manager = (ServerPlayerInteractionManagerInterface) (((ServerPlayerEntity) e).interactionManager);
manager.setBlockBreakingProgress(progress);
}
});
put("nbt", (e, v) -> {
if (!(e instanceof PlayerEntity))
{
@@ -201,6 +201,46 @@
"rule.portalCreativeDelay.name": "创造玩家不被地狱门传送",
"rule.portalCreativeDelay.desc": "创造模式的玩家将不会立即被地狱门传送",
"rule.commandProfile.name": "游戏性能监视器",
"rule.commandProfile.desc": "启用/profile命令以监视游戏性能",
"rule.commandProfile.extra.0": "/tick命令功能的部分增强版",
"rule.commandScriptACE.name": "地毯脚本使用权限",
"rule.commandScriptACE.desc": "限制无权限的玩家执行地毯脚本",
"rule.commandScriptACE.extra.0": "无此权限的玩家无法执行/script run指令或者加载脚本",
"rule.creativeFlyDrag.name": "创造飞行阻力系数",
"rule.creativeFlyDrag.desc": "允许使用本功能更改创造模式下飞行时的空气阻力系数",
"rule.creativeFlyDrag.extra.0": "阻力增加会降低您的飞行速度,\n所以需要相应地调整速度,\n使用 1.0 阻力系数的时候,使用 11 的速度系数似乎与原版速度相匹配.\n本功能仅在客户端也安装地毯MOD(版本>=服务器安装版本)的情况下生效",
"rule.creativeFlySpeed.name": "创造飞行速度系数",
"rule.creativeFlySpeed.desc": "允许使用本功能更改创造模式下飞行速度系数",
"rule.creativeFlySpeed.extra.0": "本功能仅在客户端也安装地毯MOD(版本>=服务器安装版本)的情况下生效",
"rule.creativeNoClip.name": "创造玩家无碰撞检测",
"rule.creativeNoClip.desc": "创造玩家可以穿过方块",
"rule.creativeNoClip.extra.0": "这个选项需要服务端和客户端同时支持才生效.\n仅在服务端设置是无效的,而仅在客户端设置的情况下\n你可以利用一些和活板门有关的技巧来穿墙",
"rule.fogOff.name": "关闭雾气",
"rule.fogOff.desc": "启用本功能以关闭地狱与末地的雾气",
"rule.fogOff.extra.0": "提高了可见度,但看起来很奇怪",
"rule.forceloadLimit.name": "永加载区块上限更改",
"rule.forceloadLimit.desc": "允许使用本功能更改/forceload命令标记的永久加载区块上限",
"rule.interactionUpdates.name": "放置方块产生更新",
"rule.interactionUpdates.desc": "放置方块是否产生更新的开关,设为false以避免产生更新",
"rule.language.name": "语言",
"rule.language.desc": "为地毯Mod设置所需语言",
"rule.portalSurvivalDelay.name": "生存模式地狱门传送延迟",
"rule.portalSurvivalDelay.desc": "设置生存模式下地狱门传送的延迟(单位:tick)",
"rule.spawnChunksSize.name": "出生点永加载区块半径",
"rule.spawnChunksSize.desc": "更改出生点永加载区块半径",
"rule.spawnChunksSize.extra.0": "定义新半径\n设为0以禁用出生点区块加载",
"category.bugfix": "BUG修复",
"category.survival": "生存",
@@ -201,6 +201,46 @@
"rule.portalCreativeDelay.name": "創造模式玩家地獄門傳送延遲",
"rule.portalCreativeDelay.desc": "創造模式下使用地獄傳送門將同生存時產生延遲",
"rule.commandProfile.name": "遊戲性能監視器",
"rule.commandProfile.desc": "啟用/profile命令以監視遊戲性能",
"rule.commandProfile.extra.0": "/tick命令功能的部分增強版",
"rule.commandScriptACE.name": "地毯腳本使用權限",
"rule.commandScriptACE.desc": "限制無權限的玩家執行地毯腳本",
"rule.commandScriptACE.extra.0": "無此權限的玩家無法執行/script run指令或者加載腳本",
"rule.creativeFlyDrag.name": "創造飛行阻力系數",
"rule.creativeFlyDrag.desc": "允許使用本功能更改創造模式下飛行時的空氣阻力系數",
"rule.creativeFlyDrag.extra.0": "阻力增加會降低您的飛行速度,\n所以需要相應地調整速度,\n使用 1.0 阻力系數的時候,使用 11 的速度系數似乎與原版速度相匹配.\n本功能僅在游戏端也安裝地毯MOD(版本>=伺服器安裝版本)的情況下生效",
"rule.creativeFlySpeed.name": "創造飛行速度系數",
"rule.creativeFlySpeed.desc": "允許使用本功能更改創造模式下飛行速度系數",
"rule.creativeFlySpeed.extra.0": "本功能僅在游戏端也安裝地毯MOD(版本>=服務器安裝版本)的情況下生效",
"rule.creativeNoClip.name": "創造玩家無碰撞檢測",
"rule.creativeNoClip.desc": "創造玩家可以穿過方塊",
"rule.creativeNoClip.extra.0": "這個選項需要伺服器和游戏端同時支持才生效.\n僅在伺服器設置是無效的,而僅在游戏端設置的情況下\n妳可以利用壹些和活板門有關的技巧來穿墻",
"rule.fogOff.name": "關閉霧氣",
"rule.fogOff.desc": "啟用本功能以關閉地獄與末地的霧氣",
"rule.fogOff.extra.0": "提高了可見度,但看起來很奇怪",
"rule.forceloadLimit.name": "永加載區塊上限更改",
"rule.forceloadLimit.desc": "允許使用本功能更改/forceload命令標記的永久加載區塊上限",
"rule.interactionUpdates.name": "放置方塊產生更新",
"rule.interactionUpdates.desc": "放置方塊是否產生更新的開關,設為false以避免產生更新",
"rule.language.name": "語言",
"rule.language.desc": "為地毯Mod設置所需語言",
"rule.portalSurvivalDelay.name": "生存模式地獄門傳送延遲",
"rule.portalSurvivalDelay.desc": "設置生存模式下地獄門傳送的延遲(單位:tick)",
"rule.spawnChunksSize.name": "出生點永加載區塊半徑",
"rule.spawnChunksSize.desc": "更改出生點永加載區塊半徑",
"rule.spawnChunksSize.extra.0": "定義新半徑\n設為0以禁用出生點區塊加載",
"category.bugfix": "BUG修復",
"category.survival": "生存用",
@@ -264,3 +264,9 @@ __on_player_switches_slot(player, from, to) ->
print(' - from: '+ from);
print(' - to: '+ to);
);
__on_player_swaps_hands(player) -> (
print('');
print('__on_player_swaps_hands(player)');
print(' Player '+player+' swaps hands.')
);