damage can also be reported if its == 0. Might be useful
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@@ -39,7 +39,7 @@ public abstract class LivingEntity_scarpetEventsMixin extends Entity implements
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@Inject(method = "applyDamage", locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/entity/LivingEntity;getHealth()F",
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target = "Lnet/minecraft/entity/LivingEntity;applyArmorToDamage(Lnet/minecraft/entity/damage/DamageSource;F)F",
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shift = At.Shift.BEFORE
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))
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private void entityTakingDamage(DamageSource source, float amount, CallbackInfo ci)
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