added silent, gravity, fire and age

cos i was bored, and I also checked it off for u
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Nameless-123 committed 2020-04-27 09:46:17 +02:00
1 parent 8ea79b5837
commit 332c04dd93
3 files changed
+49 -8

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@@ -2729,6 +2729,17 @@ Will make the entity constantly jump if set to true, and will stop the entity fr
Will make the entity jump once only
### `modify(e, 'silent', true/false)`
### `modify(e, 'gravity', true/false)`
### `modify(e, 'fire', ticks)`
Will set mob on fire for `ticks` ticks. Set to 0 to extinguish.
### `modify(e, 'age', age)`
## Entity Events
There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
+11 -1
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@@ -464,7 +464,7 @@ Modifies gamemode of player to whatever string (case-insensitive) or number you
* 2: adventure
* 3: spectator
### `modify(e, 'jumping', true/false?)`
### `modify(e, 'jumping', true/false)`
Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
@@ -472,6 +472,16 @@ Will make the entity constantly jump if set to true, and will stop the entity fr
Will make the entity jump once only
### `modify(e, 'silent', true/false)`
### `modify(e, 'gravity', true/false)`
### `modify(e, 'fire', ticks)`
Will set mob on fire for `ticks` ticks. Set to 0 to extinguish.
### `modify(e, 'age', age)`
## Entity Events
There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
@@ -912,21 +912,41 @@ public class EntityValue extends Value
((LivingEntity) e).setJumping(v.getBoolean());
});
put("jump",(e,v)->{//Most *REDACTED* up code in the world
put("jump",(e,v)->{
jump((LivingEntity)e);
});
put("silent",(e,v)->{
e.setSilent(v.getBoolean());
});
put("gravity",(e,v)->{
e.setNoGravity(!v.getBoolean());
});
put("invulnerable",(e,v)->{
e.setInvulnerable(v.getBoolean());
});
put("fire",(e,v)->{
e.setFireTicks((int)NumericValue.asNumber(v).getLong());
});
put("age",(e,v)->{
e.age=(int)NumericValue.asNumber(v).getLong();
});
// gamemode [check]
// spectate [check]
// "fire" []
// "extinguish" []
// "silent" []
// "gravity" []
// "invulnerable" []
// "fire" [check]
// "extinguish" [set fire ticks to 0]
// "silent" [check]
// "gravity" [check]
// "invulnerable" [check]
// "dimension" []
// "item" []
// "count", []
// "age", []
// "age", [check]
// "effect_"name []
// "hold" [inventory_set?]
// "hold_offhand" [inventory_set?]