added silent, gravity, fire and age
cos i was bored, and I also checked it off for u
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@@ -2729,6 +2729,17 @@ Will make the entity constantly jump if set to true, and will stop the entity fr
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Will make the entity jump once only
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Will make the entity jump once only
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### `modify(e, 'silent', true/false)`
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### `modify(e, 'gravity', true/false)`
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### `modify(e, 'fire', ticks)`
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Will set mob on fire for `ticks` ticks. Set to 0 to extinguish.
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### `modify(e, 'age', age)`
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## Entity Events
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## Entity Events
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There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
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There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
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@@ -464,7 +464,7 @@ Modifies gamemode of player to whatever string (case-insensitive) or number you
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* 2: adventure
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* 2: adventure
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* 3: spectator
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* 3: spectator
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### `modify(e, 'jumping', true/false?)`
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### `modify(e, 'jumping', true/false)`
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Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
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Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
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@@ -472,6 +472,16 @@ Will make the entity constantly jump if set to true, and will stop the entity fr
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Will make the entity jump once only
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Will make the entity jump once only
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### `modify(e, 'silent', true/false)`
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### `modify(e, 'gravity', true/false)`
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### `modify(e, 'fire', ticks)`
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Will set mob on fire for `ticks` ticks. Set to 0 to extinguish.
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### `modify(e, 'age', age)`
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## Entity Events
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## Entity Events
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There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
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There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
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@@ -912,21 +912,41 @@ public class EntityValue extends Value
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((LivingEntity) e).setJumping(v.getBoolean());
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((LivingEntity) e).setJumping(v.getBoolean());
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});
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});
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put("jump",(e,v)->{//Most *REDACTED* up code in the world
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put("jump",(e,v)->{
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jump((LivingEntity)e);
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jump((LivingEntity)e);
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});
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});
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put("silent",(e,v)->{
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e.setSilent(v.getBoolean());
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});
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put("gravity",(e,v)->{
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e.setNoGravity(!v.getBoolean());
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});
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put("invulnerable",(e,v)->{
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e.setInvulnerable(v.getBoolean());
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});
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put("fire",(e,v)->{
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e.setFireTicks((int)NumericValue.asNumber(v).getLong());
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});
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put("age",(e,v)->{
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e.age=(int)NumericValue.asNumber(v).getLong();
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});
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// gamemode [check]
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// gamemode [check]
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// spectate [check]
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// spectate [check]
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// "fire" []
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// "fire" [check]
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// "extinguish" []
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// "extinguish" [set fire ticks to 0]
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// "silent" []
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// "silent" [check]
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// "gravity" []
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// "gravity" [check]
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// "invulnerable" []
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// "invulnerable" [check]
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// "dimension" []
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// "dimension" []
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// "item" []
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// "item" []
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// "count", []
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// "count", []
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// "age", []
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// "age", [check]
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// "effect_"name []
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// "effect_"name []
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// "hold" [inventory_set?]
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// "hold" [inventory_set?]
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// "hold_offhand" [inventory_set?]
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// "hold_offhand" [inventory_set?]
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