cleanup unused code and mixins
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@@ -17,10 +17,6 @@ import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(PlayerEntity.class)
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public abstract class PlayerEntity_creativeNoClipMixin extends LivingEntity
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{
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@Shadow public abstract boolean isCreative();
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@Shadow @Final public PlayerAbilities abilities;
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protected PlayerEntity_creativeNoClipMixin(EntityType<? extends LivingEntity> type, World world)
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{
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super(type, world);
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