Events are defined statically in normal classes and added handler for extensions to add their built-ins
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@@ -15,7 +15,6 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.registry.RegistryKey;
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import net.minecraft.world.World;
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import net.minecraft.world.dimension.DimensionType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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@@ -72,7 +71,7 @@ public abstract class ServerPlayerEntity_scarpetEventMixin extends PlayerEntity
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@Inject(method = "onDeath", at = @At("HEAD"))
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private void onDeathEvent(DamageSource source, CallbackInfo ci)
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{
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.EntityEventType.ON_DEATH, source.name);
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.Event.ON_DEATH, source.name);
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if (PLAYER_DIES.isNeeded())
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{
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PLAYER_DIES.onPlayerEvent((ServerPlayerEntity) (Object)this);
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