Events are defined statically in normal classes and added handler for extensions to add their built-ins
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@@ -34,7 +34,7 @@ public abstract class LivingEntity_scarpetEventsMixin extends Entity implements
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@Inject(method = "onDeath", at = @At("HEAD"))
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private void onDeathCall(DamageSource damageSource_1, CallbackInfo ci)
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{
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.EntityEventType.ON_DEATH, damageSource_1.name);
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.Event.ON_DEATH, damageSource_1.name);
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}
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@Inject(method = "applyDamage", locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
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@@ -44,7 +44,7 @@ public abstract class LivingEntity_scarpetEventsMixin extends Entity implements
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))
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private void entityTakingDamage(DamageSource source, float amount, CallbackInfo ci)
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{
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.EntityEventType.ON_DAMAGE, amount, source);
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.Event.ON_DAMAGE, amount, source);
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// this is not applicable since its not a playr for sure
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//if (entity instanceof ServerPlayerEntity && PLAYER_TAKES_DAMAGE.isNeeded())
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//{
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