refactored nonscarpet references yeet

This commit is contained in:
gnembon committed 2023-02-11 01:33:23 +01:00
1 parent e4c090c355
commit 2ff1f4fb71
22 files changed
+409 -401

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@@ -73,6 +73,35 @@ public class ShapesRenderer
put("item", (c, s) -> new RenderedSprite(c, s, true));
}};
public static void rotatePoseStackByShapeDirection(PoseStack poseStack, ShapeDirection shapeDirection, Camera camera, Vec3 objectPos)
{
switch (shapeDirection)
{
case NORTH -> {}
case SOUTH -> poseStack.mulPose(Axis.YP.rotationDegrees(180));
case EAST -> poseStack.mulPose(Axis.YP.rotationDegrees(270));
case WEST -> poseStack.mulPose(Axis.YP.rotationDegrees(90));
case UP -> poseStack.mulPose(Axis.XP.rotationDegrees(90));
case DOWN -> poseStack.mulPose(Axis.XP.rotationDegrees(-90));
case CAMERA -> poseStack.mulPose(camera.rotation());
case PLAYER -> {
Vec3 vector = objectPos.subtract(camera.getPosition());
double x = vector.x;
double y = vector.y;
double z = vector.z;
double d = Math.sqrt(x * x + z * z);
float rotX = (float) (Math.atan2(x, z));
float rotY = (float) (Math.atan2(y, d));
// that should work somehow but it doesn't for some reason
//matrices.mulPose(new Quaternion( -rotY, rotX, 0, false));
poseStack.mulPose(Axis.YP.rotation(rotX));
poseStack.mulPose(Axis.XP.rotation(-rotY));
}
}
}
public ShapesRenderer(Minecraft minecraftClient)
{
this.client = minecraftClient;
@@ -322,7 +351,7 @@ public class ShapesRenderer
}
matrices.translate(v1.x - cx, v1.y - cy, v1.z - cz);
ShapeDirection.rotatePoseStackByShapeDirection(matrices, shape.facing, camera1, isitem ? v1 : v1.add(0.5, 0.5, 0.5));
rotatePoseStackByShapeDirection(matrices, shape.facing, camera1, isitem ? v1 : v1.add(0.5, 0.5, 0.5));
if (shape.tilt != 0.0f)
{
matrices.mulPose(Axis.ZP.rotationDegrees(-shape.tilt));
@@ -508,7 +537,7 @@ public class ShapesRenderer
matrices.pushPose();
matrices.translate(v1.x - cx, v1.y - cy, v1.z - cz);
ShapeDirection.rotatePoseStackByShapeDirection(matrices, shape.facing, camera1, v1);
rotatePoseStackByShapeDirection(matrices, shape.facing, camera1, v1);
matrices.scale(shape.size * 0.0025f, -shape.size * 0.0025f, shape.size * 0.0025f);
//RenderSystem.scalef(shape.size* 0.0025f, -shape.size*0.0025f, shape.size*0.0025f);