Don't save player twice when shadowing (#2131)
Saving has side effects, such as removing enderpearls
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@@ -136,7 +136,6 @@ public class EntityPlayerMPFake extends ServerPlayer
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public static EntityPlayerMPFake createShadow(MinecraftServer server, ServerPlayer player)
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public static EntityPlayerMPFake createShadow(MinecraftServer server, ServerPlayer player)
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{
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{
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player.level().getServer().getPlayerList().remove(player);
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player.connection.disconnect(Component.translatable("multiplayer.disconnect.duplicate_login"));
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player.connection.disconnect(Component.translatable("multiplayer.disconnect.duplicate_login"));
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ServerLevel worldIn = player.level();//.getWorld(player.dimension);
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ServerLevel worldIn = player.level();//.getWorld(player.dimension);
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GameProfile gameprofile = player.getGameProfile();
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GameProfile gameprofile = player.getGameProfile();
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