Merge docs for 'player swinging events.'

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github-actions[bot] committed 2020-12-20 22:36:02 +00:00
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@@ -3229,6 +3229,11 @@ Boolean, true if the entity is swimming.
Boolean, true if the entity is jumping.
### `query(e, 'swinging')`
Returns `true` if the entity is actively swinging their hand, `false` if not and `null` if swinging is not applicable to
that entity.
### `query(e, 'gamemode')`
String with gamemode, or `null` if not a player.
@@ -4081,6 +4086,11 @@ the slot.
### `__on_player_swaps_hands(player)`
Triggered when a player sends a command to swap their offhand item. Executed before the effect is applied on the server.
### `__on_player_swings_hand(player, hand)`
Triggered when a player starts swinging their hand. The event typically triggers after a corresponding event that caused it
(`player_uses_item`, `player_breaks_block`, etc.), but it triggers also after some failed events, like attacking the air. When
swinging continues as an effect of an action, no new swinging events will be issued until the swinging is stopped.
### `__on_player_attacks_entity(player, entity)`
Triggered when a player attacks entity, right before it happens server side.