Switched to 64FNV-1a as shapes keying algorithm as collision resistant
Allow shapes to be sent in bulk as one / few packets Optimized rendering of shapes that not render all faces Moving shapes render now smoothly with higher framerates
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@@ -182,7 +182,8 @@
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"WorldRenderer_fogOffMixin",
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"WorldRenderer_creativeNoClipMixin",
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"ClientPlayNetworkHandlerMixin",
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"DebugRenderer_scarpetRenderMixin"
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"DebugRenderer_scarpetRenderMixin",
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"WorldRenderer_scarpetRenderMixin"
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],
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"server": [
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"MinecraftDedicatedServerMixin"
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