Switched to 64FNV-1a as shapes keying algorithm as collision resistant

Allow shapes to be sent in bulk as one / few packets
Optimized rendering of shapes that not render all faces
Moving shapes render now smoothly with higher framerates
This commit is contained in:
gnembon committed 2020-06-08 21:24:56 -03:00
1 parent 2739ef9d44
commit 2f102a7785
9 files changed
+595 -193

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@@ -182,7 +182,8 @@
"WorldRenderer_fogOffMixin",
"WorldRenderer_creativeNoClipMixin",
"ClientPlayNetworkHandlerMixin",
"DebugRenderer_scarpetRenderMixin"
"DebugRenderer_scarpetRenderMixin",
"WorldRenderer_scarpetRenderMixin"
],
"server": [
"MinecraftDedicatedServerMixin"