Switched to 64FNV-1a as shapes keying algorithm as collision resistant
Allow shapes to be sent in bulk as one / few packets Optimized rendering of shapes that not render all faces Moving shapes render now smoothly with higher framerates
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@@ -94,7 +94,7 @@ __structure_renderer(player_name) ->
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l(from, to) = structure_data;
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total_size = _euclidean(from, to);
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density = max(10, total_size/10);
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draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'width', 3, 'fill', 0x00FFFF22);
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draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'line', 3, 'fill', 0x00FFFF22);
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structure_pieces = slice(sort_key(structure_pieces, _euclidean_sq((_:2+_:3)/2,ppos)), 0, config:'max_pieces');
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for (structure_pieces, l(piece, direction, from, to) = _;
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r = 255 - floor(128 * _i/config:'max_pieces');
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@@ -133,12 +133,14 @@ __chunk_renderer(player_name) ->
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b = 30;
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a = max(0, 255-player_distance);
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color = a+256*(b+256*(g+256*r));
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draw_shape('line', 15, 'from', top_00, 'to', top_10, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_10, 'to', top_11, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_11, 'to', top_01, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_01, 'to', top_00, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_00, 'to', top_11, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_01, 'to', top_10, 'color', color, 'width', 3);
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draw_shape(l(
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l('line', 15, 'from', top_00, 'to', top_10, 'color', color, 'line', 3),
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l('line', 15, 'from', top_10, 'to', top_11, 'color', color, 'line', 3),
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l('line', 15, 'from', top_11, 'to', top_01, 'color', color, 'line', 3),
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l('line', 15, 'from', top_01, 'to', top_00, 'color', color, 'line', 3),
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l('line', 15, 'from', top_00, 'to', top_11, 'color', color, 'line', 3),
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l('line', 15, 'from', top_01, 'to', top_10, 'color', color, 'line', 3)
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));
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)
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)
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)
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