Switched to 64FNV-1a as shapes keying algorithm as collision resistant
Allow shapes to be sent in bulk as one / few packets Optimized rendering of shapes that not render all faces Moving shapes render now smoothly with higher framerates
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@@ -0,0 +1,181 @@
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global_chunk_colors = m(
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// loaded ticking
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l(3, l(0xBBFF0000, 0x88bb0000)), // lime, green
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l(2, l(0xFF000000, 0x88000000)), // red
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l(1, l(0xFFFF0000, 0xbbbb0000)), // yellow
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// 'unloaded' (in memory, so rather 'inaccessible')
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l(0, l(0xcccccc00, 0x11111100)), // gray / hi constast
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// stable full generation (for '0's, all 1,2,3 are always 'full')
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l('full', l(0xbbbbbb00, 0x88888800)), // gray
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// unstable final bits
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l('heightmaps', l(0xFFFFFF00, 0x00000000)), // check
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l('spawn', l(0xFFFFFF00, 0x00000000)), // check
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l('light_gen', l(0xFFFFFF00, 0x00000000)), // check
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// stable features
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l('features', l(0x88bb2200, 0x66882200)), // green muddled
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//stable terrain
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l('liquid_carvers', l(0x65432100, 0x54321000)), // browns
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//unstable terrain - not generated yet
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l('carvers', l(0xFFFFFF00, 0x00000000)), // check
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l('surface', l(0xFFFFFF00, 0x00000000)), // check
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l('noise', l(0xFFFFFF00, 0x00000000)), // check
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l('biomes', l(0xFFFFFF00, 0x00000000)), // check
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l('structure_references', l(0xFFFFFF00, 0x00000000)), // check
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// stable
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l('structure_starts', l(0x66666600, 0x22222200)), // darkgrey
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// not stated yet
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l('empty', l(0xFF88888800, 0xDD444400)), // pink
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// proper not in memory
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l(null , l(0xFFFFFF00, 0xFFFFFF00)), // hwite
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// ticket types
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l('player', l(0x0000DD00, 0x00008800)), // blue
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l('portal', l(0xAA00AA00, 0xAA00AA00)), // purple
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l('dragon', l(0xAA008800, 0xAA008800)), // purple
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l('forced', l(0xAABBFF00, 0x8899AA00)), // blue
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l('light', l(0xFFFF0000, 0xBBBB0000)), // yellow
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l('post_teleport', l(0xAA00AA00, 0xAA00AA00)), // purple
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l('start', l(0xDDFF0000, 0xDDFF0000)), // lime, green
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// recent chunk requests
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l('unknown', l(0xFFFFFF00, 0x00000000)) // check
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);
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// map representing current displayed chunkloading setup
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global_current_setup = null;
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// which blocks in the inventory represent which dimension
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global_block_markers = m(
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l('netherrack', 'the_nether'),
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l('grass_block', 'overworld'),
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l('end_stone', 'the_end')
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);
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__on_player_uses_item(player, item_tuple, hand) ->
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(
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if (hand != 'mainhand', return());
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if (!has(global_block_markers, item_tuple:0), return());
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if (item_tuple:1%16 != 0, return());
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new_setup = true;
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if (global_current_setup,
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new_setup = __remove_previous_setup(player)
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);
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if (!new_setup, return());
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tag = nbt('{}');
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put(tag:'Enchantments','[]');
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put(tag:'Enchantments', '{lvl:1s,id:"minecraft:protection"}', 0);
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inventory_set(player, player~'selected_slot', item_tuple:1, item_tuple:0, tag);
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__setup_tracker(player, item_tuple);
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);
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//__on_tick() -> null;
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__remove_previous_setup(new_player) ->
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(
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if (!global_current_setup, return());
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global_running = false;
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p = player();
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if (p &&
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global_block_markers:((item = inventory_get(p, global_current_setup:'inventory_slot')):0)==global_current_setup:'source_dimension' &&
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item:1 == global_current_setup:'radius' &&
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item:2,
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inventory_set(p, global_current_setup:'inventory_slot', item:1, item:0, null); // disenchant
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if( new_player == p && new_player~'selected_slot' == global_current_setup:'inventory_slot',
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disabled = true
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);
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);
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global_current_setup = null;
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!disabled
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);
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__setup_tracker(player, item) ->
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(
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setup = m();
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setup:'player_name' = str(player);
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setup:'inventory_slot' = player ~ 'selected_slot';
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setup:'plot_dimension' = player ~ 'dimension';
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setup:'plot_center' = map(pos(player), floor(_))-l(0,1,0);
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setup:'radius' = item:1;
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setup:'source_dimension' = global_block_markers:(item:0);
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multiplier = 1;
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if (setup:'source_dimension' != setup:'plot_dimension',
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multiplier = if (
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setup:'source_dimension' == 'the_nether', 1/8,
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setup:'source_dimension' == 'the_end', 0,
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8);
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);
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setup:'source_center' = setup:'plot_center' * multiplier;
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print(setup:'source_dimension'+' around '+setup:'source_center'+' with '+setup:'radius'+' radius ('+ (2*setup:'radius'+1)^2 +' chunks)');
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l(sx, sy, sz) = setup:'source_center';
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global_status_cache = m();
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loop( 2*setup:'radius'+1, dx = _ - setup:'radius';
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loop( 2*setup:'radius'+1, dz = _ - setup:'radius';
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source_pos = l(sx+16*dx,sy,sz+16*dz);
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global_status_cache:source_pos = null
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)
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);
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global_current_setup = setup;
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global_running = true;
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schedule(0, '__chunk_visualizer_tick', player);
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);
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global_status_cache = m();
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__chunk_visualizer_tick(p) ->
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(
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setup = global_current_setup;
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if(!setup, return());
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if (!global_running, return());
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show_activity = (p~'holds':0 == 'redstone_torch');
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in_dimension( setup:'plot_dimension',
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l(sx, sy, sz) = setup:'source_center';
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l(px, py, pz) = setup:'plot_center';
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source_center = setup:'source_center';
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radius = setup:'radius';
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source_dimension = setup:'source_dimension';
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shapes = l();
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loop( 2*radius+1, dx = _ - radius;
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loop( 2*radius+1, dz = _ - radius;
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changed = false;
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source_pos = l(sx+16*dx,sy,sz+16*dz);
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status = in_dimension( source_dimension,
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loaded_status = loaded_status(source_pos);
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if (loaded_status > 0, loaded_status, generation_status(source_pos))
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);
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// will mix with light ticket
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if (status=='light', status = 'light_gen');
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if ( status != global_status_cache:source_pos,
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global_status_cache:source_pos = status;
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changed = true;
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);
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if (loaded_status > 0,
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tickets = in_dimension( source_dimension, chunk_tickets(source_pos));
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for(tickets,
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l(type, level) = _;
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if (show_activity || type != 'unknown',
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global_status_cache:source_pos = type;
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changed = true;
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);
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);
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);
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//if (changed,
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//to = global_status_cache:source_pos;
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//if(!has(global_chunk_colors:to), print('problem with '+to));
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//set(px+dx,py,pz+dz, global_chunk_colors:to:((dx+dz)%2));
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//set(px+dx,py,pz+dz, global_chunk_colors:(global_status_cache:source_pos):((dx+dz)%2));
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//bpos = l(px+dx/2, py, pz+dz/2);
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bpos = l(dx/2, -10, dz/2);
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bcol = global_chunk_colors:(global_status_cache:source_pos):((dx+dz)%2);
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shapes += l('box', 10, 'from', bpos, 'to', bpos + l(0.5,0,0.5), 'color', bcol, 'fill', bcol+128,
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'follow', p)
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;
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//);
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);
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);
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draw_shape(shapes);
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);
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schedule(5, '__chunk_visualizer_tick', p)
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)
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@@ -94,7 +94,7 @@ __structure_renderer(player_name) ->
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l(from, to) = structure_data;
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total_size = _euclidean(from, to);
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density = max(10, total_size/10);
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draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'width', 3, 'fill', 0x00FFFF22);
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draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'line', 3, 'fill', 0x00FFFF22);
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structure_pieces = slice(sort_key(structure_pieces, _euclidean_sq((_:2+_:3)/2,ppos)), 0, config:'max_pieces');
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for (structure_pieces, l(piece, direction, from, to) = _;
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r = 255 - floor(128 * _i/config:'max_pieces');
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@@ -133,12 +133,14 @@ __chunk_renderer(player_name) ->
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b = 30;
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a = max(0, 255-player_distance);
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color = a+256*(b+256*(g+256*r));
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draw_shape('line', 15, 'from', top_00, 'to', top_10, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_10, 'to', top_11, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_11, 'to', top_01, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_01, 'to', top_00, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_00, 'to', top_11, 'color', color, 'width', 3);
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draw_shape('line', 15, 'from', top_01, 'to', top_10, 'color', color, 'width', 3);
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draw_shape(l(
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l('line', 15, 'from', top_00, 'to', top_10, 'color', color, 'line', 3),
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l('line', 15, 'from', top_10, 'to', top_11, 'color', color, 'line', 3),
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l('line', 15, 'from', top_11, 'to', top_01, 'color', color, 'line', 3),
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l('line', 15, 'from', top_01, 'to', top_00, 'color', color, 'line', 3),
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l('line', 15, 'from', top_00, 'to', top_11, 'color', color, 'line', 3),
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l('line', 15, 'from', top_01, 'to', top_10, 'color', color, 'line', 3)
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));
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)
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)
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)
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@@ -182,7 +182,8 @@
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"WorldRenderer_fogOffMixin",
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"WorldRenderer_creativeNoClipMixin",
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"ClientPlayNetworkHandlerMixin",
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"DebugRenderer_scarpetRenderMixin"
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"DebugRenderer_scarpetRenderMixin",
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"WorldRenderer_scarpetRenderMixin"
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],
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"server": [
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"MinecraftDedicatedServerMixin"
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