Switched to 64FNV-1a as shapes keying algorithm as collision resistant

Allow shapes to be sent in bulk as one / few packets
Optimized rendering of shapes that not render all faces
Moving shapes render now smoothly with higher framerates
This commit is contained in:
gnembon committed 2020-06-08 21:24:56 -03:00
1 parent 2739ef9d44
commit 2f102a7785
9 files changed
+595 -193

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package carpet.mixins;
import carpet.network.CarpetClient;
import carpet.script.utils.ShapesRenderer;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilderStorage;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.LightmapTextureManager;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.math.Matrix4f;
import net.minecraft.client.util.math.MatrixStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(WorldRenderer.class)
public class WorldRenderer_scarpetRenderMixin
{
@Inject(method = "<init>", at = @At("RETURN"))
private void addRenderers(MinecraftClient client, BufferBuilderStorage bufferBuilders, CallbackInfo ci)
{
CarpetClient.shapes = new ShapesRenderer(client);
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V"))
private void renderScarpetThings(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
{
if (CarpetClient.shapes != null) CarpetClient.shapes.render(camera, tickDelta);
}
}