Switched to 64FNV-1a as shapes keying algorithm as collision resistant
Allow shapes to be sent in bulk as one / few packets Optimized rendering of shapes that not render all faces Moving shapes render now smoothly with higher framerates
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@@ -1,11 +1,7 @@
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package carpet.mixins;
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import carpet.network.CarpetClient;
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import carpet.script.utils.ShapesRenderer;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.debug.DebugRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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@@ -14,25 +10,10 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(DebugRenderer.class)
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public class DebugRenderer_scarpetRenderMixin
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{
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private ShapesRenderer shapes;
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@Inject(method = "<init>", at = @At("RETURN"))
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private void addRenderers(MinecraftClient client, CallbackInfo ci)
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{
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shapes = new ShapesRenderer(client);
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CarpetClient.shapes = shapes;
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}
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@Inject(method = "reset", at = @At("HEAD"))
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private void resetScarpetRenderes(CallbackInfo ci)
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{
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shapes.reset();
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if (CarpetClient.shapes != null)
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CarpetClient.shapes.reset();
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}
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@Inject(method = "render", at = @At("HEAD"))
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private void renderScarpetThings(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ, CallbackInfo ci)
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{
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shapes.render(matrices, vertexConsumers, cameraX, cameraY, cameraZ);
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}
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}
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