added gamemode_id and jump modifications
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f5316a1e2d
commit
2b6a1bf1c5
1 file changed
+47
-15
@@ -4,6 +4,7 @@ import carpet.fakes.EntityInterface;
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import carpet.fakes.ItemEntityInterface;
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import carpet.fakes.MobEntityInterface;
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import carpet.helpers.Tracer;
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import carpet.helpers.EntityPlayerActionPack;
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import carpet.patches.EntityPlayerMPFake;
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import carpet.script.CarpetContext;
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import carpet.script.EntityEventsGroup;
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@@ -45,6 +46,7 @@ import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.GameMode;
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import org.apache.commons.lang3.tuple.Pair;
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import java.util.ArrayList;
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@@ -891,21 +893,51 @@ public class EntityValue extends Value
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throw new InternalExpressionException("'effect' needs either no arguments (clear) or effect name, duration, and optional amplifier, show particles and show icon");
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});
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// gamemode
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// spectate
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// "fire"
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// "extinguish"
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// "silent"
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// "gravity"
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// "invulnerable"
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// "dimension"
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// "item"
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// "count",
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// "age",
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// "effect_"name
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// "hold"
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// "hold_offhand"
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// "jump"
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put("gamemode", (e,v)->{
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if(!(e instanceof ServerPlayerEntity)){
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throw new InternalExpressionException("Cannot change the gamemode of non-player entities");
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}
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if(v.readInteger()==0){
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((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);
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return;
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}
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if(v.getString()=="creative"){
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((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);
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return;
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}
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if(v.getString()=="spectator"){
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((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);
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return;
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}
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if(v.getString()=="adventure"){
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((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);
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return;
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}
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throw new InternalExpressionException("s"+v.getString()+"s is an invalid gamemode type");
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});
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put("jump",(e,v)->{
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if(!(e instanceof ServerPlayerEntity)){
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throw new InternalExpressionException("Non-player entities can't jump");
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}
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((PlayerEntity) e).jump();
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});
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// gamemode_id [check](gamemode just wont read string)
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// spectate [check]
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// "fire" []
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// "extinguish" []
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// "silent" []
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// "gravity" []
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// "invulnerable" []
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// "dimension" []
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// "item" []
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// "count", []
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// "age", []
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// "effect_"name []
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// "hold" [inventory_set?]
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// "hold_offhand" [inventory_set?]
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// "jump" [check]
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// "nbt" <-big one, for now use run('data merge entity ...
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}};
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