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@@ -4,6 +4,7 @@ import carpet.fakes.WorldChunkInterface;
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import carpet.fakes.LevelInterface;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.FullChunkStatus;
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import net.minecraft.util.profiling.Profiler;
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import net.minecraft.util.profiling.ProfilerFiller;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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@@ -39,8 +40,6 @@ public abstract class Level_movableBEMixin implements LevelInterface, LevelAcces
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@Shadow
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public abstract void onBlockStateChange(BlockPos blockPos_1, BlockState blockState_1, BlockState blockState_2);
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@Shadow public abstract ProfilerFiller getProfiler();
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@Shadow public abstract void updateNeighbourForOutputSignal(BlockPos pos, Block block);
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@Shadow public abstract boolean isDebug();
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@@ -79,7 +78,7 @@ public abstract class Level_movableBEMixin implements LevelInterface, LevelAcces
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if (blockState_3 != blockState_2 && (blockState_3.getLightBlock() != blockState_2.getLightBlock() || blockState_3.getLightEmission() != blockState_2.getLightEmission() || blockState_3.useShapeForLightOcclusion() || blockState_2.useShapeForLightOcclusion()))
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{
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ProfilerFiller profiler = getProfiler();
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ProfilerFiller profiler = Profiler.get();
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profiler.push("queueCheckLight");
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this.getChunkSource().getLightEngine().checkBlock(blockPos_1);
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profiler.pop();
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