Max collisions optimization (#1038)
* Lift entity limit up to the `getOtherEntities` method so it bails early This has the potential to prevent a lot of bounding box computation * Clean up decompiled code * Fix raw generic types This doesn't alter the signature, but it helps the compiler warn about misuse of the type later on * Actually abort forEach when `limit` entities have been checked `throw`ing a known exception is the easiest way to `break` out of a forEach call
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@@ -5,12 +5,18 @@ import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Box;
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import org.jetbrains.annotations.Nullable;
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import java.util.List;
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import java.util.Map;
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import java.util.function.Predicate;
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public interface WorldInterface
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{
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Map<EntityType, Entity> getPrecookedMobs();
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Map<EntityType<?>, Entity> getPrecookedMobs();
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boolean setBlockStateWithBlockEntity(BlockPos blockPos, BlockState blockState, BlockEntity newBlockEntity, int int1);
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List<Entity> getOtherEntitiesLimited(@Nullable Entity except, Box box, Predicate<? super Entity> predicate, int limit);
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}
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