* Updating logger to support different types * changing to ouptut info by default * updating docs with air * adding air modify definition
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@@ -2826,6 +2826,9 @@ Number indicating remaining entity health, or `null` if not applicable.
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Retrieves player hunger related information. For non-players, returns `null`.
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### `query(e, 'air')`
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Number indicating remaining entity health, or `null` if not applicable.
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### `query(e, 'holds', slot?)`
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@@ -3118,6 +3121,10 @@ Will set entity on fire for `ticks` ticks. Set to 0 to extinguish.
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Modifies directly player raw hunger components. Has no effect on non-players
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### `modify(e, 'air', ticks)`
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Modifies entity air
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### `modify(e, 'add_exhaustion', value)`
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adds exhaustion value to the current player exhaustion level - that's the method you probably want to use
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@@ -3692,13 +3699,18 @@ Example usages:
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// not a problem in apps
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</pre>
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### `logger(expr)`
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### `logger(msg), logger(type, msg)`
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Prints the message to system logs, and not to chat.
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Prints the message to system logs, and not to chat. By default prints an info, unless you specify otherwise in the `type` parameter.
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### read_file(resource, type)
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### delete_file(resource, type)
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### write_file(resource, type, data, ...)
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Available output types:
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`'debug'`, `'warn'`, `'fatal'`, `'info'` and `'error'`
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### `read_file(resource, type)`
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### `delete_file(resource, type)`
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### `write_file(resource, type, data, ...)`
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With the specified `resource` in the scripts folder, of a specific `type`, writes/appends `data` to it, reads its
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content, or deletes the resource.
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@@ -245,13 +245,18 @@ Example usages:
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// not a problem in apps
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</pre>
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### `logger(expr)`
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### `logger(msg), logger(type, msg)`
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Prints the message to system logs, and not to chat.
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Prints the message to system logs, and not to chat. By default prints an info, unless you specify otherwise in the `type` parameter.
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### read_file(resource, type)
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### delete_file(resource, type)
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### write_file(resource, type, data, ...)
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Available output types:
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`'debug'`, `'warn'`, `'fatal'`, `'info'` and `'error'`
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### `read_file(resource, type)`
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### `delete_file(resource, type)`
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### `write_file(resource, type, data, ...)`
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With the specified `resource` in the scripts folder, of a specific `type`, writes/appends `data` to it, reads its
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content, or deletes the resource.
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@@ -361,6 +361,10 @@ Number indicating remaining entity health, or `null` if not applicable.
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Retrieves player hunger related information. For non-players, returns `null`.
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### `query(e, 'air')`
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Number indicating remaining entity health, or `null` if not applicable.
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### `query(e, 'holds', slot?)`
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Returns triple of short name, stack count, and NBT of item held in `slot`, or `null` if nothing or not applicable. Available options for `slot` are:
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@@ -654,7 +658,11 @@ Will set entity on fire for `ticks` ticks. Set to 0 to extinguish.
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### `modify(e, 'saturation', value)`
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### `modify(e, 'exhaustion', value)`
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Modifies player raw hunger components. Has no effect on non-players.
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Modifies directly player raw hunger components. Has no effect on non-players
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### `modify(e, 'air', ticks)`
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Modifies entity air
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### `modify(e, 'add_exhaustion', value)`
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