[Scarpet] Added ability to cancel events (#1497)
* Added ability to cancel events * Made more events cancellable * Added event_priority to __config * Check for string values for performance * Made player_finishes_using_item cancellable * Made player_chooses_recipe cancellable * Made player_swaps_hands cancellable * Made player_message cancellable * Added __on_player_placing_block (#1498) * Added event to docs, keywords, event_test * Added docs for event cancellation
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@@ -37,7 +37,7 @@ public abstract class LivingEntity_scarpetEventsMixin extends Entity implements
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.Event.ON_DEATH, damageSource_1.msgId);
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}
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@Inject(method = "actuallyHurt", locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
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@Inject(method = "actuallyHurt", cancellable = true, locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/world/entity/LivingEntity;getDamageAfterArmorAbsorb(Lnet/minecraft/world/damagesource/DamageSource;F)F",
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shift = At.Shift.BEFORE
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@@ -52,7 +52,9 @@ public abstract class LivingEntity_scarpetEventsMixin extends Entity implements
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//}
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if (source.getEntity() instanceof ServerPlayer && PLAYER_DEALS_DAMAGE.isNeeded())
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{
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PLAYER_DEALS_DAMAGE.onDamage(this, amount, source);
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if(PLAYER_DEALS_DAMAGE.onDamage(this, amount, source)) {
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ci.cancel();
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}
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}
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}
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