Merge branch 'master' into 1.17

# Conflicts:
#	src/main/java/carpet/mixins/ServerWorld_scarpetMixin.java
#	src/main/java/carpet/script/CarpetEventServer.java
This commit is contained in:
gnembon committed 2021-06-25 20:12:45 -03:00
commit 2127c3ac8e
3 files changed
+54 -12

No files matched your search

+16 -8
View File
@@ -816,7 +816,10 @@ In case you want to pass an event handler that is not defined in your module, pl
### `entity_load_handler(descriptor / descriptors, function)`, `entity_load_handler(descriptor / descriptors, call_name, ... args?)`
Attaches a callback to when any entity matching the following type / types is loaded in the game, allowing to grab a handle
to an entity right when it is loaded to the world without querying them every tick. Callback expects one parameter - the entity.
to an entity right when it is loaded to the world without querying them every tick. Callback expects two parameters - the entity,
and a boolean indicating if the entity was newly created(`true`) or just loaded from disk. Single argument functions accepting
only entities are allowed, but deprecated and will be removed at some point.
If callback is `null`, then the current entity handler, if present, is removed. Consecutive calls to `entity_load_handler` will add / subtract
of the currently targeted entity types pool.
@@ -826,10 +829,10 @@ that it is not clear which player to use run the load call.
```
// veryfast method of getting rid of all the zombies. Callback is so early, its packets haven't reached yet the clients
// so to save on log errors, removal of mobs needs to be scheduled for later.
entity_load_handler('zombie', _(e) -> schedule(0, _(outer(e)) -> modify(e, 'remove')))
entity_load_handler('zombie', _(e, new) -> schedule(0, _(outer(e)) -> modify(e, 'remove')))
// making all zombies immediately faster and less susceptible to friction of any sort
entity_load_handler('zombie', _(e) -> entity_event(e, 'on_tick', _(e) -> modify(e, 'motion', 1.2*e~'motion')))
entity_load_handler('zombie', _(e, new) -> entity_event(e, 'on_tick', _(e) -> modify(e, 'motion', 1.2*e~'motion')))
```
Word of caution: entities can be loaded with chunks in various states, for instance when a chunk is being generated, this means
@@ -837,25 +840,30 @@ that accessing world blocks would cause the game to freeze due to force generati
sure to never assume the chunk is ready and use `entity_load_handler` to schedule actions around the loaded entity,
or manipulate entity directly.
Also, it is possible that mobs that spawn with world generation, while being 'added' have their metadata serialized and cached
internally (vanilla limitation), so some modifications to these entities may have no effect on them. This affects mobs created with
world generation.
For instance the following handler is safe, as it only accesses the entity directly. It makes all spawned pigmen jump
```
/script run entity_load_handler('zombified_piglin', _(e) -> modify(e, 'motion', 0, 1, 0) )
/script run entity_load_handler('zombified_piglin', _(e, new) -> if(new, modify(e, 'motion', 0, 1, 0)) )
```
But the following handler, attempting to despawn pigmen that spawn in portals, will cause the game to freeze due to cascading access to blocks that would cause neighbouring chunks
to force generate, causing also error messages for all pigmen caused by packets send after entity is removed by script.
```
/script run entity_load_handler('zombified_piglin', _(e) -> if(block(pos(e))=='nether_portal', modify(e, 'remove') ) )
/script run entity_load_handler('zombified_piglin', _(e, new) -> if(new && block(pos(e))=='nether_portal', modify(e, 'remove') ) )
```
Easiest method to circumvent these issues is delay the check, which may or may not cause cascade load to happen, but
will definitely break the infinite chain.
```
/script run entity_load_handler('zombified_piglin', _(e) -> schedule(0, _(outer(e)) -> if(block(pos(e))=='nether_portal', modify(e, 'remove') ) ) )
/script run entity_load_handler('zombified_piglin', _(e, new) -> if(new, schedule(0, _(outer(e)) -> if(block(pos(e))=='nether_portal', modify(e, 'remove') ) ) ) )
```
But the best is to perform the check first time the entity will be ticked - giving the game all the time to ensure chunk
is fully loaded and entity processing, removing the tick handler
is fully loaded and entity processing, removing the tick handler:
```
/script run entity_load_handler('zombified_piglin', _(e) -> entity_event(e, 'on_tick', _(e) -> ( if(block(pos(e))=='nether_portal', modify(e, 'remove')); entity_event(e, 'on_tick', null) ) ) )
/script run entity_load_handler('zombified_piglin', _(e, new) -> if(new, entity_event(e, 'on_tick', _(e) -> ( if(block(pos(e))=='nether_portal', modify(e, 'remove')); entity_event(e, 'on_tick', null) ) ) ) )
```
Looks little convoluted, but that's the safest method to ensure your app won't crash.
### `entity_event(e, event, function)`, `entity_event(e, event, call_name, ... args?)`
@@ -928,16 +928,39 @@ public class CarpetEventServer
}
};
@Deprecated
public static String getEntityLoadEventName(EntityType<? extends Entity> et)
{
return "entity_loaded_" + ValueConversions.of(Registry.ENTITY_TYPE.getId(et)).getString();
}
public static final Map<EntityType<? extends Entity>, Event> ENTITY_LOAD= new HashMap<>()
{{
@Deprecated
public static final Map<EntityType<? extends Entity>, Event> ENTITY_LOAD= new HashMap<EntityType<? extends Entity>, Event>() {{
EntityType.get("zombie");
Registry.ENTITY_TYPE.forEach(et -> {
put(et, new Event(getEntityLoadEventName(et), 2, true, false)
put(et, new Event(getEntityLoadEventName(et), 1, true, false)
{
@Override
public void onEntityAction(Entity entity, boolean created)
{
handler.call(
() -> Collections.singletonList(new EntityValue(entity)),
() -> CarpetServer.minecraft_server.getCommandSource().withWorld((ServerWorld) entity.world).withLevel(CarpetSettings.runPermissionLevel)
);
}
});
});
}};
public static String getEntityHandlerEventName(EntityType<? extends Entity> et)
{
return "entity_handler_" + ValueConversions.of(Registry.ENTITY_TYPE.getId(et)).getString();
}
public static final Map<EntityType<? extends Entity>, Event> ENTITY_HANDLER= new HashMap<EntityType<? extends Entity>, Event>() {{
EntityType.get("zombie");
Registry.ENTITY_TYPE.forEach(et -> {
put(et, new Event(getEntityHandlerEventName(et), 2, true, false)
{
@Override
public void onEntityAction(Entity entity, boolean created)
+12 -1
View File
@@ -275,10 +275,21 @@ public class Entities {
if (funArg.function == null)
{
types.forEach(et -> events.removeBuiltInEvent(CarpetEventServer.Event.getEntityLoadEventName(et), (CarpetScriptHost) c.host));
types.forEach(et -> events.removeBuiltInEvent(CarpetEventServer.Event.getEntityHandlerEventName(et), (CarpetScriptHost) c.host));
}
else
{
types.forEach(et -> events.addBuiltInEvent(CarpetEventServer.Event.getEntityLoadEventName(et), c.host, funArg.function, funArg.args));
///compat
int argno = funArg.function.getArguments().size() - funArg.args.size();
if (argno == 1)
{
c.host.issueDeprecation("entity_load_handler() with single argument callback");
types.forEach(et -> events.addBuiltInEvent(CarpetEventServer.Event.getEntityLoadEventName(et), c.host, funArg.function, funArg.args));
}
else
{
types.forEach(et -> events.addBuiltInEvent(CarpetEventServer.Event.getEntityHandlerEventName(et), c.host, funArg.function, funArg.args));
}
}
return new NumericValue(types.size());
});