adding support for equipment inventories as well as horse and pillager item inventories.
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@@ -9,6 +9,18 @@ form: `'enderchest_steve'`. If your player name starts with enderchest, it can b
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entity value. If all else fails, it will try to identify first three arguments as coordinates of a block position of
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a block inventory. Player inventories can also be called by their name.
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You can also use `'equipment'` as a keyword preceeding an entity indicating the need of access that entity as a mob.
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Equipment inventory
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consists of its armour and hand items, and a few living entites can have both, their regular inventory, and their equipment inventory. For some
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entities (players) their regular inventory already contains the equipment. For entity types that only have
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their equipment inventory, the equipment is returned by default.
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<pre>
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inventory_size(player()) => 41 // items
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inventory_size('enderchest', player()) => 27 // equipment
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inventory_size('equipment', player()) => 6 // equipment
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</pre>
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If the entity or a block doesn't have
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an inventory, they typically do nothing and return null.
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@@ -91,6 +103,7 @@ have an inventory
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<pre>
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inventory_size(player()) => 41
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inventory_size('enderchest', player()) => 27 // enderchest
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inventory_size('equipment', player()) => 6 // equipment
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inventory_size(x,y,z) => 27 // chest
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inventory_size(block(pos)) => 5 // hopper
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</pre>
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@@ -0,0 +1,8 @@
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package carpet.fakes;
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import net.minecraft.inventory.Inventory;
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public interface InventoryBearerInterface
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{
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Inventory getCMInventory();
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}
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@@ -0,0 +1,21 @@
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package carpet.mixins;
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import carpet.fakes.InventoryBearerInterface;
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import net.minecraft.entity.passive.HorseBaseEntity;
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import net.minecraft.inventory.Inventory;
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import net.minecraft.inventory.SimpleInventory;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@Mixin(HorseBaseEntity.class)
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public class HorseBaseEntity_scarpetMixin implements InventoryBearerInterface
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{
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@Shadow protected SimpleInventory items;
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@Override
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public Inventory getCMInventory()
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{
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return items;
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}
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}
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@@ -0,0 +1,21 @@
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package carpet.mixins;
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import carpet.fakes.InventoryBearerInterface;
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import net.minecraft.entity.mob.PillagerEntity;
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import net.minecraft.inventory.Inventory;
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import net.minecraft.inventory.SimpleInventory;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@Mixin(PillagerEntity.class)
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public class PillagerEntity_scarpetMixin implements InventoryBearerInterface
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{
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@Shadow @Final private SimpleInventory inventory;
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@Override
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public Inventory getCMInventory()
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{
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return inventory;
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}
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}
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@@ -0,0 +1,96 @@
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package carpet.script.utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.Inventory;
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import net.minecraft.item.ItemStack;
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public class LivingInventory implements Inventory
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{
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private static final Int2ObjectMap<EquipmentSlot> slotToSlot = new Int2ObjectOpenHashMap<EquipmentSlot>(){{
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put(0, EquipmentSlot.MAINHAND);
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put(1, EquipmentSlot.FEET);
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put(2, EquipmentSlot.LEGS);
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put(3, EquipmentSlot.CHEST);
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put(4, EquipmentSlot.HEAD);
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put(5, EquipmentSlot.OFFHAND);
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}};
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LivingEntity mob;
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public LivingInventory(LivingEntity mob)
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{
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this.mob = mob;
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}
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@Override
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public int size()
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{
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return 6;
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}
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@Override
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public boolean isEmpty()
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{
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for (EquipmentSlot slot: EquipmentSlot.values())
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if (!mob.getEquippedStack(slot).isEmpty()) return false;
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return true;
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}
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@Override
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public ItemStack getStack(int slot)
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{
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EquipmentSlot slotSlot = slotToSlot.getOrDefault(slot, null);
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if (slotSlot == null) return null;
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return mob.getEquippedStack(slotToSlot.get(slot));
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}
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@Override
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public ItemStack removeStack(int slot, int amount)
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{
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EquipmentSlot slotSlot = slotToSlot.getOrDefault(slot, null);
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if (slotSlot == null) return null;
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ItemStack stack = mob.getEquippedStack(slotSlot);
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stack.decrement(amount);
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return stack;
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}
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@Override
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public ItemStack removeStack(int slot)
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{
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EquipmentSlot slotSlot = slotToSlot.getOrDefault(slot, null);
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if (slotSlot == null) return null;
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ItemStack previous = mob.getEquippedStack(slotSlot);
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mob.equipStack(slotSlot, ItemStack.EMPTY);
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return previous;
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}
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@Override
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public void setStack(int slot, ItemStack stack)
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{
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EquipmentSlot slotSlot = slotToSlot.getOrDefault(slot, null);
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if (slotSlot == null) return;
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mob.equipStack(slotSlot, stack);
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}
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@Override
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public void markDirty()
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{
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}
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@Override
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public boolean canPlayerUse(PlayerEntity player)
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{
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return false;
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}
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@Override
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public void clear()
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{
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for (EquipmentSlot slot: EquipmentSlot.values())
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mob.equipStack(slot, ItemStack.EMPTY);
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}
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}
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@@ -1,8 +1,10 @@
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package carpet.script.value;
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import carpet.fakes.InventoryBearerInterface;
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import carpet.script.CarpetContext;
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import carpet.script.LazyValue;
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import carpet.script.exception.InternalExpressionException;
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import carpet.script.utils.LivingInventory;
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import com.mojang.brigadier.StringReader;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import net.minecraft.block.Block;
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@@ -15,6 +17,8 @@ import net.minecraft.command.argument.ItemStackArgument;
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import net.minecraft.command.argument.ItemStringReader;
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import net.minecraft.command.argument.NbtPathArgumentType;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.mob.MobEntity;
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import net.minecraft.entity.passive.VillagerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.Inventory;
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@@ -184,7 +188,8 @@ public class NBTSerializableValue extends Value implements ContainerValueInterfa
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if (e instanceof PlayerEntity) inv = ((PlayerEntity) e).inventory;
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else if (e instanceof Inventory) inv = (Inventory) e;
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else if (e instanceof VillagerEntity) inv = ((VillagerEntity) e).getInventory();
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else if (e instanceof InventoryBearerInterface) inv = ((InventoryBearerInterface)e).getCMInventory();
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else if (e instanceof LivingEntity) inv = new LivingInventory((MobEntity) e);
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if (inv == null)
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return null;
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@@ -222,6 +227,14 @@ public class NBTSerializableValue extends Value implements ContainerValueInterfa
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if (player == null) throw new InternalExpressionException("enderchest inventory requires player argument");
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return new InventoryLocator(player, player.getBlockPos(), player.getEnderChestInventory(), offset + 2, true);
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}
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else if (strVal.equals("equipment"))
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{
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Value v2 = params.get(1 + offset).evalValue(c);
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if (!(v2 instanceof EntityValue)) throw new InternalExpressionException("mob inventory requires a mob argument");
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Entity e = ((EntityValue) v2).getEntity();
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if (!(e instanceof LivingEntity)) throw new InternalExpressionException("mob inventory requires a mob argument");
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return new InventoryLocator(e, e.getBlockPos(), new LivingInventory((LivingEntity) e), offset + 2, false);
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}
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else
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{
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boolean isEnder = strVal.startsWith("enderchest_");
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@@ -174,6 +174,8 @@
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"RecipeManager_scarpetMixin",
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"Ingredient_scarpetMixin",
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"BlockStateArgument_scarpetMixin",
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"HorseBaseEntity_scarpetMixin",
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"PillagerEntity_scarpetMixin",
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"PistonBlock_movableTEMixin",
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"PistonBlockEntity_movableTEMixin",
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