adding support for equipment inventories as well as horse and pillager item inventories.

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gnembon committed 2020-11-25 17:52:17 -04:00
1 parent 1e7457c27f
commit 201654ff44
7 files changed
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package carpet.script.utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
public class LivingInventory implements Inventory
{
private static final Int2ObjectMap<EquipmentSlot> slotToSlot = new Int2ObjectOpenHashMap<EquipmentSlot>(){{
put(0, EquipmentSlot.MAINHAND);
put(1, EquipmentSlot.FEET);
put(2, EquipmentSlot.LEGS);
put(3, EquipmentSlot.CHEST);
put(4, EquipmentSlot.HEAD);
put(5, EquipmentSlot.OFFHAND);
}};
LivingEntity mob;
public LivingInventory(LivingEntity mob)
{
this.mob = mob;
}
@Override
public int size()
{
return 6;
}
@Override
public boolean isEmpty()
{
for (EquipmentSlot slot: EquipmentSlot.values())
if (!mob.getEquippedStack(slot).isEmpty()) return false;
return true;
}
@Override
public ItemStack getStack(int slot)
{
EquipmentSlot slotSlot = slotToSlot.getOrDefault(slot, null);
if (slotSlot == null) return null;
return mob.getEquippedStack(slotToSlot.get(slot));
}
@Override
public ItemStack removeStack(int slot, int amount)
{
EquipmentSlot slotSlot = slotToSlot.getOrDefault(slot, null);
if (slotSlot == null) return null;
ItemStack stack = mob.getEquippedStack(slotSlot);
stack.decrement(amount);
return stack;
}
@Override
public ItemStack removeStack(int slot)
{
EquipmentSlot slotSlot = slotToSlot.getOrDefault(slot, null);
if (slotSlot == null) return null;
ItemStack previous = mob.getEquippedStack(slotSlot);
mob.equipStack(slotSlot, ItemStack.EMPTY);
return previous;
}
@Override
public void setStack(int slot, ItemStack stack)
{
EquipmentSlot slotSlot = slotToSlot.getOrDefault(slot, null);
if (slotSlot == null) return;
mob.equipStack(slotSlot, stack);
}
@Override
public void markDirty()
{
}
@Override
public boolean canPlayerUse(PlayerEntity player)
{
return false;
}
@Override
public void clear()
{
for (EquipmentSlot slot: EquipmentSlot.values())
mob.equipStack(slot, ItemStack.EMPTY);
}
}