1.19.3-pre2
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@@ -4,9 +4,9 @@ org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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# Fabric Properties
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# check these on https://fabricmc.net/use
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# check these on https://fabricmc.net/use
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# or better: https://modmuss50.me/fabric.html
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# or better: https://modmuss50.me/fabric.html
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minecraft_version=1.19.3-pre1
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minecraft_version=1.19.3-pre2
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loader_version=0.14.10
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loader_version=0.14.10
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fabric_version=0.66.4+1.19.3
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fabric_version=0.67.1+1.19.3
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# Mod Properties
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# Mod Properties
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mod_version = 1.4.88
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mod_version = 1.4.88
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@@ -219,7 +219,7 @@ public class FeatureGenerator
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if (!computeBox) {
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if (!computeBox) {
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Holder<Biome> genBiome = generator.getBiomeSource().getNoiseBiome(QuartPos.fromBlock(pos.getX()), QuartPos.fromBlock(pos.getY()), QuartPos.fromBlock(pos.getZ()), seed.sampler());
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Holder<Biome> genBiome = generator.getBiomeSource().getNoiseBiome(QuartPos.fromBlock(pos.getX()), QuartPos.fromBlock(pos.getY()), QuartPos.fromBlock(pos.getZ()), seed.sampler());
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if (structureBiomes.contains(genBiome) && structure.findGenerationPoint(new Structure.GenerationContext(
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if (structureBiomes.contains(genBiome) && structure.findValidGenerationPoint(new Structure.GenerationContext(
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world.registryAccess(), generator, generator.getBiomeSource(),
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world.registryAccess(), generator, generator.getBiomeSource(),
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seed, world.getStructureManager(), world.getSeed(), chunkPos, world, structureBiomes::contains
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seed, world.getStructureManager(), world.getSeed(), chunkPos, world, structureBiomes::contains
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)).isPresent())
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)).isPresent())
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@@ -1549,7 +1549,7 @@ public class EntityValue extends Value
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put("gamemode", (e,v)->{
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put("gamemode", (e,v)->{
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if(!(e instanceof ServerPlayer)) return;
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if(!(e instanceof ServerPlayer)) return;
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GameType toSet = v instanceof NumericValue ?
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GameType toSet = v instanceof NumericValue ?
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GameType.byId(((NumericValue) v).getInt(), null) :
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GameType.byId(((NumericValue) v).getInt()) :
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GameType.byName(v.getString().toLowerCase(Locale.ROOT), null);
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GameType.byName(v.getString().toLowerCase(Locale.ROOT), null);
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if (toSet != null) ((ServerPlayer) e).setGameMode(toSet);
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if (toSet != null) ((ServerPlayer) e).setGameMode(toSet);
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});
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});
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