add doc
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@@ -420,6 +420,10 @@ Numeric function, returning the block light at position (from torches and other
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Numeric function, returning the sky light at position (from sky access).
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### `real_light(pos)`
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Numeric function, returning the real light at position.
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### `see_sky(pos)`
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Boolean function, returning true if the block can see sky.
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@@ -304,7 +304,15 @@ Number of ticks an entity sits in a portal.
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### `query(e, 'item')`
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The item triple (name, count, nbt) if its an item entity, `null` otherwise.
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The item triple (name, count, nbt) if its an item or item frame entity, `null` otherwise.
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### `query(e, 'offer_flower')`
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The iron golem have red flower in hand or not.
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### `query(e, 'skull_dangerous')`
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The skull is blue or not.
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### `query(e, 'count')`
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@@ -670,6 +678,18 @@ if the custom name is always visible, even through blocks.
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Sets the entity persistence tag to `true` (default) or `false`. Only affects mobs. Persistent mobs
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don't despawn and don't count towards the mobcap.
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### `modify(e, 'item', item_triple)`
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Sets the item for the item or item frame entity.
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### `modify(e, 'offer_flower', bool)`
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Sets if the iron golem have red flower in hand.
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### `modify(e, 'skull_dangerous', bool)`
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Sets the skull is blue or not.
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### `modify(e, 'age', number)`
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Modifies entity's internal age counter. Fiddling with this will affect directly AI behaviours of complex
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