Use DyeColor's textColor for hopper counters (#1709)
* Use `DyeColor`'s `textColor` for hopper counters * Remove now unused `Material2DyeName` map in `WoolTool`
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@@ -38,30 +38,6 @@ public class WoolTool
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private static final Map<MapColor,DyeColor> Material2Dye = Arrays.stream(DyeColor.values())
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.collect(Collectors.toUnmodifiableMap(DyeColor::getMapColor, Function.identity()));
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/**
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* A map of all the wool colours to their respective colours in the {@link Messenger#m} format so the name of the counter
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* gets printed in colour.
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*/
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public static final Map<MapColor,String> Material2DyeName = Map.ofEntries(
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entry(MapColor.SNOW, "w "),
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entry(MapColor.COLOR_ORANGE, "#F9801D "),
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entry(MapColor.COLOR_MAGENTA, "m "),
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entry(MapColor.COLOR_LIGHT_BLUE, "t "),
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entry(MapColor.COLOR_YELLOW, "y "),
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entry(MapColor.COLOR_LIGHT_GREEN, "l "),
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entry(MapColor.COLOR_PINK, "#FFACCB "),
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entry(MapColor.COLOR_GRAY, "f "),
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entry(MapColor.COLOR_LIGHT_GRAY, "g "),
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entry(MapColor.COLOR_CYAN, "c "),
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entry(MapColor.COLOR_PURPLE, "p "),
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entry(MapColor.COLOR_BLUE, "v "),
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entry(MapColor.COLOR_BROWN, "#835432 "),
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entry(MapColor.COLOR_GREEN, "e "),
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entry(MapColor.COLOR_RED, "r "),
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entry(MapColor.COLOR_BLACK, "k ")
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);
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/**
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* The method which gets triggered when a player places a carpet, and decides what to do based on the carpet's colour:
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* <ul>
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