rework on shapes. Labels are showing up, but lines don't.
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6 files changed
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@@ -26,7 +26,7 @@ public abstract class PistonBlockEntity_playerHandlingMixin
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@Shadow public abstract Direction getMovementDirection();
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@Inject(method = "method_23672", at = @At("HEAD"), cancellable = true)
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@Inject(method = "moveEntity", at = @At("HEAD"), cancellable = true)
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private static void dontPushSpectators(Direction direction, Entity entity, double d, Direction direction2, CallbackInfo ci)
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{
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if (CarpetSettings.creativeNoClip && entity instanceof PlayerEntity && (((PlayerEntity) entity).isCreative()) && ((PlayerEntity) entity).getAbilities().flying) ci.cancel();
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@@ -22,8 +22,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(WorldRenderer.class)
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public class WorldRenderer_scarpetRenderMixin
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{
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@Shadow private /*@Nullable*/ ShaderEffect transparencyShader;
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@Inject(method = "<init>", at = @At("RETURN"))
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private void addRenderers(MinecraftClient client, BufferBuilderStorage bufferBuilders, CallbackInfo ci)
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{
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@@ -32,37 +30,23 @@ public class WorldRenderer_scarpetRenderMixin
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@Inject(method = "render", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V",
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shift = At.Shift.AFTER
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target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEffectVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.BEFORE
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//target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER
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//target = "Lnet/minecraft/client/render/BackgroundRenderer;method_23792()V", shift = At.Shift.AFTER
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//target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEntityVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.AFTER
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//target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER // before return
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))
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private void renderScarpetThings(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
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{
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// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
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if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null && transparencyShader == null)
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// we might actually not need to play with render hooks here.
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if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null )
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{
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matrices.push();
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//RenderSystem.pushMatrix(); ??
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CarpetClient.shapes.render(matrices, camera, tickDelta);
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//RenderSystem.popMatrix(); ??
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matrices.pop();
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}
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}
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RenderSystem.applyModelViewMatrix();
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@Inject(method = "render", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V",
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shift = At.Shift.AFTER
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))
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private void renderScarpetThingsFabulously(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
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{
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// with fabulous graphics - stuff doesn't work this way for some reason - need to render with chunk lines.
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if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null && transparencyShader != null)
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{
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matrices.push();
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//RenderSystem.pushMatrix();
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CarpetClient.shapes.render(matrices, camera, tickDelta);
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//RenderSystem.popMatrix();
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matrices.pop();
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}
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}
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}
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