So it turns out one mixin already was BE instead of TE
Therefore reverted it to BE again
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@@ -9,7 +9,7 @@ import org.spongepowered.asm.mixin.Mutable;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Shadow;
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@Mixin(BlockEntity.class)
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@Mixin(BlockEntity.class)
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public abstract class BlockEntity_movableTEMixin implements BlockEntityInterface
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public abstract class BlockEntity_movableBEMixin implements BlockEntityInterface
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{
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{
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@Mutable
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@Mutable
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@Shadow @Final protected BlockPos worldPosition;
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@Shadow @Final protected BlockPos worldPosition;
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@@ -207,7 +207,7 @@
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"NoiseColumnSamplerMixin_scarpetMixin",
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"NoiseColumnSamplerMixin_scarpetMixin",
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"CaveScalerMixin_scarpetMixin",
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"CaveScalerMixin_scarpetMixin",
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"BlockEntity_movableTEMixin",
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"BlockEntity_movableBEMixin",
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"PistonBlock_movableTEMixin",
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"PistonBlock_movableTEMixin",
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"PistonBlockEntity_movableTEMixin",
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"PistonBlockEntity_movableTEMixin",
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"World_movableTEMixin",
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"World_movableTEMixin",
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