So it turns out one mixin already was BE instead of TE

Therefore reverted it to BE again
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altrisi committed 2022-01-26 12:25:25 +01:00
1 parent a09981e807
commit 1af1b75dba
2 files changed
+2 -2

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@@ -9,7 +9,7 @@ import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.Shadow;
@Mixin(BlockEntity.class) @Mixin(BlockEntity.class)
public abstract class BlockEntity_movableTEMixin implements BlockEntityInterface public abstract class BlockEntity_movableBEMixin implements BlockEntityInterface
{ {
@Mutable @Mutable
@Shadow @Final protected BlockPos worldPosition; @Shadow @Final protected BlockPos worldPosition;
+1 -1
View File
@@ -207,7 +207,7 @@
"NoiseColumnSamplerMixin_scarpetMixin", "NoiseColumnSamplerMixin_scarpetMixin",
"CaveScalerMixin_scarpetMixin", "CaveScalerMixin_scarpetMixin",
"BlockEntity_movableTEMixin", "BlockEntity_movableBEMixin",
"PistonBlock_movableTEMixin", "PistonBlock_movableTEMixin",
"PistonBlockEntity_movableTEMixin", "PistonBlockEntity_movableTEMixin",
"World_movableTEMixin", "World_movableTEMixin",