So it turns out one mixin already was BE instead of TE
Therefore reverted it to BE again
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@@ -207,7 +207,7 @@
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"NoiseColumnSamplerMixin_scarpetMixin",
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"CaveScalerMixin_scarpetMixin",
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"BlockEntity_movableTEMixin",
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"BlockEntity_movableBEMixin",
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"PistonBlock_movableTEMixin",
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"PistonBlockEntity_movableTEMixin",
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"World_movableTEMixin",
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