So it turns out one mixin already was BE instead of TE
Therefore reverted it to BE again
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package carpet.mixins;
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import carpet.fakes.BlockEntityInterface;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mutable;
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import org.spongepowered.asm.mixin.Shadow;
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@Mixin(BlockEntity.class)
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public abstract class BlockEntity_movableBEMixin implements BlockEntityInterface
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{
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@Mutable
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@Shadow @Final protected BlockPos worldPosition;
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public void setCMPos(BlockPos newPos)
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{
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worldPosition = newPos;
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};
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}
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