Merge pull request #241 from Ghoulboy78/modfy

added gamemode and jumping modifications
This commit is contained in:
gnembon authored and GitHub committed 2020-04-29 10:36:48 -03:00
commit 1aa237379e
4 files changed
+139 -15

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@@ -2719,6 +2719,34 @@ and `true`. If no duration is specified, or it is null or 0, the effect is remov
Sets AI to stay around the home position, within `distance` blocks from it. `distance` defaults to 16 blocks.
`null` removes it. _May_ not work fully with mobs that have this AI built in, like Villagers.
### `modify(e, 'gamemode', gamemode?), modify(e, 'gamemode',gamemode_id?)`
Modifies gamemode of player to whatever string (case-insensitive) or number you put in.
* 0: survival
* 1: creative
* 2: adventure
* 3: spectator
### `modify(e, 'jumping', true/false?)`
Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
### `modify(e, 'jump'))`
Will make the entity jump once only
### `modify(e, 'silent', true/false)`
### `modify(e, 'gravity', true/false)`
### `modify(e, 'fire', ticks)`
Will set mob on fire for `ticks` ticks. Set to 0 to extinguish.
### `modify(e, 'age', age)`
## Entity Events
There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
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@@ -458,6 +458,33 @@ and `true`. If no duration is specified, or it is null or 0, the effect is remov
Sets AI to stay around the home position, within `distance` blocks from it. `distance` defaults to 16 blocks.
`null` removes it. _May_ not work fully with mobs that have this AI built in, like Villagers.
### `modify(e, 'gamemode', gamemode?), modify(e, 'gamemode',gamemode_id?)`
Modifies gamemode of player to whatever string (case-insensitive) or number you put in.
* 0: survival
* 1: creative
* 2: adventure
* 3: spectator
### `modify(e, 'jumping', true/false)`
Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
### `modify(e, 'jump'))`
Will make the entity jump once only
### `modify(e, 'silent', true/false)`
### `modify(e, 'gravity', true/false)`
### `modify(e, 'fire', ticks)`
Will set mob on fire for `ticks` ticks. Set to 0 to extinguish.
### `modify(e, 'age', age)`
## Entity Events
There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
@@ -45,6 +45,7 @@ import net.minecraft.util.math.Direction;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.GameMode;
import org.apache.commons.lang3.tuple.Pair;
import java.util.ArrayList;
@@ -60,6 +61,7 @@ import java.util.function.Predicate;
import java.util.stream.Collectors;
import static carpet.script.value.NBTSerializableValue.nameFromRegistryId;
import static carpet.utils.MobAI.jump;
// TODO: decide whether copy(entity) should duplicate entity in the world.
public class EntityValue extends Value
@@ -893,21 +895,63 @@ public class EntityValue extends Value
throw new InternalExpressionException("'effect' needs either no arguments (clear) or effect name, duration, and optional amplifier, show particles and show icon");
});
// gamemode
// spectate
// "fire"
// "extinguish"
// "silent"
// "gravity"
// "invulnerable"
// "dimension"
// "item"
// "count",
// "age",
// "effect_"name
// "hold"
// "hold_offhand"
// "jump"
put("gamemode", (e,v)->{
if(!(e instanceof ServerPlayerEntity)){
return;
}
switch(v.getString().toLowerCase()){
case "survival": case "0":((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);break;
case "creative": case "1":((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);break;
case "adventure": case "2":((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);break;
case "spectator": case "3":((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);break;
}
});
put("jumping",(e,v)->{
if(!(e instanceof LivingEntity)) return;
((LivingEntity) e).setJumping(v.getBoolean());
});
put("jump",(e,v)->{
jump((LivingEntity)e);
});
put("silent",(e,v)->{
e.setSilent(v.getBoolean());
});
put("gravity",(e,v)->{
e.setNoGravity(!v.getBoolean());
});
put("invulnerable",(e,v)->{
e.setInvulnerable(v.getBoolean());
});
put("fire",(e,v)->{
e.setFireTicks((int)NumericValue.asNumber(v).getLong());
});
put("age",(e,v)->{
e.age=(int)NumericValue.asNumber(v).getLong();
});
// gamemode [check]
// spectate [check]
// "fire" [check]
// "extinguish" [set fire ticks to 0]
// "silent" [check]
// "gravity" [check]
// "invulnerable" [check]
// "dimension" []
// "item" []
// "count", []
// "age", [check]
// "effect_"name []
// "hold" [inventory_set?]
// "hold_offhand" [inventory_set?]
// "jump" [check]
// "nbt" <-big one, for now use run('data merge entity ...
}};
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@@ -4,7 +4,12 @@ import carpet.CarpetServer;
import com.google.common.collect.Sets;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.registry.Registry;
import java.util.HashMap;
@@ -93,4 +98,24 @@ public class MobAI
}
}
public static void jump(LivingEntity e){//Most *REDACTED* up code in the world
float m = e.world.getBlockState(new BlockPos(e)).getBlock().getJumpVelocityMultiplier();
float g = e.world.getBlockState(new BlockPos(e.getX(), e.getBoundingBox().y1 - 0.5000001D, e.getZ())).getBlock().getJumpVelocityMultiplier();
float JumpVelocityMultiplier= (double)m == 1.0D ? g : m;
float f = (0.42F * JumpVelocityMultiplier);
if (e.hasStatusEffect(StatusEffects.JUMP_BOOST)) {
f += 0.1F * (float)(e.getStatusEffect(StatusEffects.JUMP_BOOST).getAmplifier() + 1);
}
Vec3d vec3d = e.getVelocity();
e.setVelocity(vec3d.x, f, vec3d.z);
if (e.isSprinting()) {
float u = e.yaw * 0.017453292F;
e.setVelocity(e.getVelocity().add((-MathHelper.sin(g) * 0.2F), 0.0D, (MathHelper.cos(u) * 0.2F)));
}
e.velocityDirty = true;
}
}