updated documentation for 1.18 (#1269)

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Random J Farmer authored and GitHub committed 2022-01-11 23:31:21 +01:00
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@@ -2483,6 +2483,9 @@ is only effective if you set it at y=0, and affects the entire column of. In the
specific Y coordinate of the biome you want to change, and it affects roughly 4x4x4 area (give or take some random
noise).
This changed again in 1.18. The overworld behaves like the nether now, the biome must be set
for individual y coordinates.
Throws `unknown_biome` if the `biome_name` doesn't exist.
### `update(pos)`
@@ -2675,8 +2678,8 @@ With block, or name, returns the name of the biome in that position, or throws `
Note: Have to pass all 6 of the mentioned noise types and only these noise types for it to evaluate a biome.
With an optional feature, it returns value for the specified attribute for that biome. Available and queryable features include:
* `'top_material'`: unlocalized block representing the top surface material
* `'under_material'`: unlocalized block representing what sits below topsoil
* `'top_material'`: unlocalized block representing the top surface material (1.17.1 and below only)
* `'under_material'`: unlocalized block representing what sits below topsoil (1.17.1 and below only)
* `'category'`: the parent biome this biome is derived from. Possible values include:
`'none'`, `'taiga'`, `'extreme_hills'`, `'jungle'`, `'mesa'`, `'plains'`, `'savanna'`,
`'icy'`, `'the_end'`, `'beach'`, `'forest'`, `'ocean'`, `'desert'`, `'river'`,