added cache and docs

This commit is contained in:
gnembon committed 2020-01-24 13:43:57 -04:00
1 parent ee88f153bb
commit 1a873be361
3 files changed
+97 -32

No files matched your search

+66 -28
View File
@@ -2732,6 +2732,30 @@ public class Expression
* map(range(10), str('%.1f',rand(_))) => [0.0, 0.4, 0.6, 1.9, 2.8, 3.8, 5.3, 2.2, 1.6, 5.6]
* </pre>
*
* <h3><code>perlin(x), perlin(x,y), perlin(x,y,z), perlin(x,y,z,seed)</code></h3>
* <p>returns a noise value from <code>0.0</code> to <code>1.0</code> (roughly) for 1, 2 or 3 dimensional coordinate. The default seed it samples from is <code>0</code>, but seed can be
* specified as a 4th argument as well. In case you need 1D or 2D noise values with custom seed, use <code>null</code>
* for <code>z</code>, or <code>y</code> and <code>z</code> arguments respectively.</p>
* <p> Perlin noise is based on a square grid and generates rougher maps comparing to Simplex, which is creamier,
* but the in-game implementation allows to sample up to 3D noise. Querying for lower-dimensional result, rather than
* affixing unused dimensions to constants has a speed benefit,
* </p>
* <p>Thou shall not sample from noise changing seed frequently. Scarpet will keep track of the last 256 perlin seeds used for sampling
* providing similar speed comparing to the default seed of <code>0</code>. In case the app engine uses more than 256 seeds at the same time,
* switching between them can get much more expensive.</p>
*
* <h3><code>simplex(x,y), simplex(x,y,seed)</code></h3>
* <p>returns a noise value from <code>0.0</code> to <code>1.0</code> (roughly) for 2 dimensional coordinate.
* The default seed it samples from is <code>0</code>, but seed can be
* specified as a 3rd argument as well</p>
* <p> Simplex noise is based on a triangular grid and generates smoother maps comparing to Perlin,
* but the in-game implementation only allows to sample 2D noise. To sample 1D simplex noise, affix other coordinate
* to a constant.
* </p>
* <p>Thou shall not sample from noise changing seed frequently. Scarpet will keep track of the last 256 simplex seeds used for sampling
* providing similar speed comparing to the default seed of <code>0</code>. In case the app engine uses more than 256 seeds at the same time,
* switching between them can get much more expensive.</p>
*
* <h3><code>print(expr)</code></h3>
* <p>prints the value of the expression to chat.
* Passes the result of the argument to the output unchanged, so <code>print</code>-statements can
@@ -2975,46 +2999,60 @@ public class Expression
return (cc, tt) -> retval;
});
addLazyFunction("perlin", 3, (c, t, lv) -> {
// add seed cache
Value ret;
Value x = lv.get(0).evalValue(c);
Value y = lv.get(1).evalValue(c);
Value z = lv.get(2).evalValue(c);
addLazyFunction("perlin", -1, (c, t, lv) -> {
PerlinNoiseSampler sampler;
Value x, y, z;
if (z instanceof NullValue)
if (lv.size() >= 4)
{
if (y instanceof NullValue)
{
ret = new NumericValue(PerlinNoiseSampler.instance.sample1d(
NumericValue.asNumber(x).getDouble()
));
}
else
{
ret = new NumericValue(PerlinNoiseSampler.instance.sample2d(
NumericValue.asNumber(x).getDouble(),
NumericValue.asNumber(y).getDouble()
));
}
x = lv.get(0).evalValue(c);
y = lv.get(1).evalValue(c);
z = lv.get(2).evalValue(c);
sampler = PerlinNoiseSampler.getPerlin(NumericValue.asNumber(lv.get(3).evalValue(c)).getLong());
}
else
{
ret = new NumericValue(PerlinNoiseSampler.instance.sample3d(
sampler = PerlinNoiseSampler.instance;
y = Value.NULL;
z = Value.NULL;
if (lv.size() == 0 )
throw new InternalExpressionException("'perlin' requires at least one dimension to sample from");
x = NumericValue.asNumber(lv.get(0).evalValue(c));
if (lv.size() > 1)
{
y = NumericValue.asNumber(lv.get(1).evalValue(c));
if (lv.size() > 2)
z = NumericValue.asNumber(lv.get(2).evalValue(c));
}
}
double result;
if (z instanceof NullValue)
if (y instanceof NullValue)
result = sampler.sample1d(NumericValue.asNumber(x).getDouble());
else
result = sampler.sample2d(NumericValue.asNumber(x).getDouble(), NumericValue.asNumber(y).getDouble());
else
result = sampler.sample3d(
NumericValue.asNumber(x).getDouble(),
NumericValue.asNumber(y).getDouble(),
NumericValue.asNumber(z).getDouble()
));
}
NumericValue.asNumber(z).getDouble());
Value ret = new NumericValue(result);
return (cc, tt) -> ret;
});
addLazyFunction("simplex", 2, (c, t, lv) -> {
// add seed cache
addLazyFunction("simplex", -1, (c, t, lv) -> {
SimplexNoiseSampler sampler;
if (lv.size() == 2)
sampler = SimplexNoiseSampler.instance;
else if (lv.size() == 3)
sampler = SimplexNoiseSampler.getSimplex(NumericValue.asNumber(lv.get(2).evalValue(c)).getLong());
else
throw new InternalExpressionException("'simplex' requires two or three arguments");
double x = NumericValue.asNumber(lv.get(0).evalValue(c)).getDouble();
double y = NumericValue.asNumber(lv.get(1).evalValue(c)).getDouble();
//double z = NumericValue.asNumber(lv.get(2).evalValue(c)).getDouble();
Value value = new NumericValue(SimplexNoiseSampler.instance.sample(x,y));
Value value = new NumericValue(sampler.sample(x,y));
return (cc, tt) -> value;
});
@@ -1,7 +1,11 @@
package carpet.script.utils;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import java.util.Map;
import java.util.Random;
// extracted from import net.minecraft.util.math.noise.PerlinNoiseSampler
public class PerlinNoiseSampler {
protected static final int[][] gradients3d = new int[][]{
{1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0},
@@ -17,6 +21,14 @@ public class PerlinNoiseSampler {
public final double originY;
public final double originZ;
public static PerlinNoiseSampler instance = new PerlinNoiseSampler(new Random(0));
public static Map<Long, PerlinNoiseSampler> samplers = new Long2ObjectOpenHashMap<>();
public static PerlinNoiseSampler getPerlin(long aLong)
{
if (samplers.size() > 256)
samplers.clear();
return samplers.computeIfAbsent(aLong, seed -> new PerlinNoiseSampler(new Random(seed)));
}
public PerlinNoiseSampler(Random random) {
this.originX = random.nextDouble() * 256.0D;
@@ -38,6 +50,8 @@ public class PerlinNoiseSampler {
}
//3D
public double sample3d(double x, double y, double z) {//, double d, double e) {
double f = x + this.originX;
@@ -61,7 +75,7 @@ public class PerlinNoiseSampler {
t = 0.0D;
}*/
//return this.sample(i, j, k, l, m - t, n, o, p, q);
return this.sample3d(i, j, k, l, m, n, o, p, q);
return this.sample3d(i, j, k, l, m, n, o, p, q)/2+0.5;
}
private double sample3d(int sectionX, int sectionY, int sectionZ, double localX, double localY, double localZ, double fadeLocalX, double fadeLocalY, double fadeLocalZ) {
@@ -105,7 +119,7 @@ public class PerlinNoiseSampler {
double m = g - (double)j;
double o = perlinFade(l);
double p = perlinFade(m);
return this.sample2d(i, j, l, m, o, p);
return this.sample2d(i, j, l, m, o, p)/2+0.5;
}
private double sample2d(int sectionX, int sectionY, double localX, double localY, double fadeLocalX, double fadeLocalY) {
@@ -138,7 +152,7 @@ public class PerlinNoiseSampler {
int i = floor(f);
double l = f - (double)i;
double o = perlinFade(l);
return this.sample1d(i, l, o);
return this.sample1d(i, l, o)+0.5;
}
private double sample1d(int sectionX, double localX, double fadeLocalX) {
double d = grad1d(this.getGradient(sectionX), localX);
@@ -1,13 +1,25 @@
package carpet.script.utils;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import java.util.Map;
import java.util.Random;
// extracted from import net.minecraft.util.math.noise.SimplexNoiseSampler
public class SimplexNoiseSampler extends PerlinNoiseSampler {
private static final double sqrt3 = Math.sqrt(3.0D);
private static final double SKEW_FACTOR_2D;
private static final double UNSKEW_FACTOR_2D;
public static SimplexNoiseSampler instance = new SimplexNoiseSampler(new Random(0));
public static Map<Long, SimplexNoiseSampler> samplers = new Long2ObjectOpenHashMap<>();
public static SimplexNoiseSampler getSimplex(long aLong)
{
if (samplers.size() > 256)
samplers.clear();
return samplers.computeIfAbsent(aLong, seed -> new SimplexNoiseSampler(new Random(seed)));
}
public SimplexNoiseSampler(Random random) {
super(random);
@@ -57,7 +69,8 @@ public class SimplexNoiseSampler extends PerlinNoiseSampler {
double aa = this.grad(v, h, k, 0.0D, 0.5D);
double ab = this.grad(w, p, q, 0.0D, 0.5D);
double ac = this.grad(z, r, s, 0.0D, 0.5D);
return 70.0D * (aa + ab + ac);
//return 70.0D * (aa + ab + ac);
return 35.0D * (aa + ab + ac)+0.5;
}
static {