added cache and docs
This commit is contained in:
1 parent
ee88f153bb
commit
1a873be361
3 files changed
+97
-32
No files matched your search
@@ -2732,6 +2732,30 @@ public class Expression
|
||||
* map(range(10), str('%.1f',rand(_))) => [0.0, 0.4, 0.6, 1.9, 2.8, 3.8, 5.3, 2.2, 1.6, 5.6]
|
||||
* </pre>
|
||||
*
|
||||
* <h3><code>perlin(x), perlin(x,y), perlin(x,y,z), perlin(x,y,z,seed)</code></h3>
|
||||
* <p>returns a noise value from <code>0.0</code> to <code>1.0</code> (roughly) for 1, 2 or 3 dimensional coordinate. The default seed it samples from is <code>0</code>, but seed can be
|
||||
* specified as a 4th argument as well. In case you need 1D or 2D noise values with custom seed, use <code>null</code>
|
||||
* for <code>z</code>, or <code>y</code> and <code>z</code> arguments respectively.</p>
|
||||
* <p> Perlin noise is based on a square grid and generates rougher maps comparing to Simplex, which is creamier,
|
||||
* but the in-game implementation allows to sample up to 3D noise. Querying for lower-dimensional result, rather than
|
||||
* affixing unused dimensions to constants has a speed benefit,
|
||||
* </p>
|
||||
* <p>Thou shall not sample from noise changing seed frequently. Scarpet will keep track of the last 256 perlin seeds used for sampling
|
||||
* providing similar speed comparing to the default seed of <code>0</code>. In case the app engine uses more than 256 seeds at the same time,
|
||||
* switching between them can get much more expensive.</p>
|
||||
*
|
||||
* <h3><code>simplex(x,y), simplex(x,y,seed)</code></h3>
|
||||
* <p>returns a noise value from <code>0.0</code> to <code>1.0</code> (roughly) for 2 dimensional coordinate.
|
||||
* The default seed it samples from is <code>0</code>, but seed can be
|
||||
* specified as a 3rd argument as well</p>
|
||||
* <p> Simplex noise is based on a triangular grid and generates smoother maps comparing to Perlin,
|
||||
* but the in-game implementation only allows to sample 2D noise. To sample 1D simplex noise, affix other coordinate
|
||||
* to a constant.
|
||||
* </p>
|
||||
* <p>Thou shall not sample from noise changing seed frequently. Scarpet will keep track of the last 256 simplex seeds used for sampling
|
||||
* providing similar speed comparing to the default seed of <code>0</code>. In case the app engine uses more than 256 seeds at the same time,
|
||||
* switching between them can get much more expensive.</p>
|
||||
*
|
||||
* <h3><code>print(expr)</code></h3>
|
||||
* <p>prints the value of the expression to chat.
|
||||
* Passes the result of the argument to the output unchanged, so <code>print</code>-statements can
|
||||
@@ -2975,46 +2999,60 @@ public class Expression
|
||||
return (cc, tt) -> retval;
|
||||
});
|
||||
|
||||
addLazyFunction("perlin", 3, (c, t, lv) -> {
|
||||
// add seed cache
|
||||
Value ret;
|
||||
Value x = lv.get(0).evalValue(c);
|
||||
Value y = lv.get(1).evalValue(c);
|
||||
Value z = lv.get(2).evalValue(c);
|
||||
addLazyFunction("perlin", -1, (c, t, lv) -> {
|
||||
PerlinNoiseSampler sampler;
|
||||
Value x, y, z;
|
||||
|
||||
if (z instanceof NullValue)
|
||||
if (lv.size() >= 4)
|
||||
{
|
||||
if (y instanceof NullValue)
|
||||
{
|
||||
ret = new NumericValue(PerlinNoiseSampler.instance.sample1d(
|
||||
NumericValue.asNumber(x).getDouble()
|
||||
));
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = new NumericValue(PerlinNoiseSampler.instance.sample2d(
|
||||
NumericValue.asNumber(x).getDouble(),
|
||||
NumericValue.asNumber(y).getDouble()
|
||||
));
|
||||
}
|
||||
x = lv.get(0).evalValue(c);
|
||||
y = lv.get(1).evalValue(c);
|
||||
z = lv.get(2).evalValue(c);
|
||||
sampler = PerlinNoiseSampler.getPerlin(NumericValue.asNumber(lv.get(3).evalValue(c)).getLong());
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = new NumericValue(PerlinNoiseSampler.instance.sample3d(
|
||||
sampler = PerlinNoiseSampler.instance;
|
||||
y = Value.NULL;
|
||||
z = Value.NULL;
|
||||
if (lv.size() == 0 )
|
||||
throw new InternalExpressionException("'perlin' requires at least one dimension to sample from");
|
||||
x = NumericValue.asNumber(lv.get(0).evalValue(c));
|
||||
if (lv.size() > 1)
|
||||
{
|
||||
y = NumericValue.asNumber(lv.get(1).evalValue(c));
|
||||
if (lv.size() > 2)
|
||||
z = NumericValue.asNumber(lv.get(2).evalValue(c));
|
||||
}
|
||||
}
|
||||
|
||||
double result;
|
||||
|
||||
if (z instanceof NullValue)
|
||||
if (y instanceof NullValue)
|
||||
result = sampler.sample1d(NumericValue.asNumber(x).getDouble());
|
||||
else
|
||||
result = sampler.sample2d(NumericValue.asNumber(x).getDouble(), NumericValue.asNumber(y).getDouble());
|
||||
else
|
||||
result = sampler.sample3d(
|
||||
NumericValue.asNumber(x).getDouble(),
|
||||
NumericValue.asNumber(y).getDouble(),
|
||||
NumericValue.asNumber(z).getDouble()
|
||||
));
|
||||
}
|
||||
NumericValue.asNumber(z).getDouble());
|
||||
Value ret = new NumericValue(result);
|
||||
return (cc, tt) -> ret;
|
||||
});
|
||||
|
||||
addLazyFunction("simplex", 2, (c, t, lv) -> {
|
||||
// add seed cache
|
||||
addLazyFunction("simplex", -1, (c, t, lv) -> {
|
||||
SimplexNoiseSampler sampler;
|
||||
if (lv.size() == 2)
|
||||
sampler = SimplexNoiseSampler.instance;
|
||||
else if (lv.size() == 3)
|
||||
sampler = SimplexNoiseSampler.getSimplex(NumericValue.asNumber(lv.get(2).evalValue(c)).getLong());
|
||||
else
|
||||
throw new InternalExpressionException("'simplex' requires two or three arguments");
|
||||
double x = NumericValue.asNumber(lv.get(0).evalValue(c)).getDouble();
|
||||
double y = NumericValue.asNumber(lv.get(1).evalValue(c)).getDouble();
|
||||
//double z = NumericValue.asNumber(lv.get(2).evalValue(c)).getDouble();
|
||||
Value value = new NumericValue(SimplexNoiseSampler.instance.sample(x,y));
|
||||
Value value = new NumericValue(sampler.sample(x,y));
|
||||
return (cc, tt) -> value;
|
||||
});
|
||||
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
package carpet.script.utils;
|
||||
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
// extracted from import net.minecraft.util.math.noise.PerlinNoiseSampler
|
||||
public class PerlinNoiseSampler {
|
||||
protected static final int[][] gradients3d = new int[][]{
|
||||
{1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0},
|
||||
@@ -17,6 +21,14 @@ public class PerlinNoiseSampler {
|
||||
public final double originY;
|
||||
public final double originZ;
|
||||
public static PerlinNoiseSampler instance = new PerlinNoiseSampler(new Random(0));
|
||||
public static Map<Long, PerlinNoiseSampler> samplers = new Long2ObjectOpenHashMap<>();
|
||||
|
||||
public static PerlinNoiseSampler getPerlin(long aLong)
|
||||
{
|
||||
if (samplers.size() > 256)
|
||||
samplers.clear();
|
||||
return samplers.computeIfAbsent(aLong, seed -> new PerlinNoiseSampler(new Random(seed)));
|
||||
}
|
||||
|
||||
public PerlinNoiseSampler(Random random) {
|
||||
this.originX = random.nextDouble() * 256.0D;
|
||||
@@ -38,6 +50,8 @@ public class PerlinNoiseSampler {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//3D
|
||||
public double sample3d(double x, double y, double z) {//, double d, double e) {
|
||||
double f = x + this.originX;
|
||||
@@ -61,7 +75,7 @@ public class PerlinNoiseSampler {
|
||||
t = 0.0D;
|
||||
}*/
|
||||
//return this.sample(i, j, k, l, m - t, n, o, p, q);
|
||||
return this.sample3d(i, j, k, l, m, n, o, p, q);
|
||||
return this.sample3d(i, j, k, l, m, n, o, p, q)/2+0.5;
|
||||
}
|
||||
|
||||
private double sample3d(int sectionX, int sectionY, int sectionZ, double localX, double localY, double localZ, double fadeLocalX, double fadeLocalY, double fadeLocalZ) {
|
||||
@@ -105,7 +119,7 @@ public class PerlinNoiseSampler {
|
||||
double m = g - (double)j;
|
||||
double o = perlinFade(l);
|
||||
double p = perlinFade(m);
|
||||
return this.sample2d(i, j, l, m, o, p);
|
||||
return this.sample2d(i, j, l, m, o, p)/2+0.5;
|
||||
}
|
||||
|
||||
private double sample2d(int sectionX, int sectionY, double localX, double localY, double fadeLocalX, double fadeLocalY) {
|
||||
@@ -138,7 +152,7 @@ public class PerlinNoiseSampler {
|
||||
int i = floor(f);
|
||||
double l = f - (double)i;
|
||||
double o = perlinFade(l);
|
||||
return this.sample1d(i, l, o);
|
||||
return this.sample1d(i, l, o)+0.5;
|
||||
}
|
||||
private double sample1d(int sectionX, double localX, double fadeLocalX) {
|
||||
double d = grad1d(this.getGradient(sectionX), localX);
|
||||
|
||||
@@ -1,13 +1,25 @@
|
||||
package carpet.script.utils;
|
||||
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
// extracted from import net.minecraft.util.math.noise.SimplexNoiseSampler
|
||||
public class SimplexNoiseSampler extends PerlinNoiseSampler {
|
||||
private static final double sqrt3 = Math.sqrt(3.0D);
|
||||
private static final double SKEW_FACTOR_2D;
|
||||
private static final double UNSKEW_FACTOR_2D;
|
||||
|
||||
public static SimplexNoiseSampler instance = new SimplexNoiseSampler(new Random(0));
|
||||
public static Map<Long, SimplexNoiseSampler> samplers = new Long2ObjectOpenHashMap<>();
|
||||
|
||||
public static SimplexNoiseSampler getSimplex(long aLong)
|
||||
{
|
||||
if (samplers.size() > 256)
|
||||
samplers.clear();
|
||||
return samplers.computeIfAbsent(aLong, seed -> new SimplexNoiseSampler(new Random(seed)));
|
||||
}
|
||||
|
||||
public SimplexNoiseSampler(Random random) {
|
||||
super(random);
|
||||
@@ -57,7 +69,8 @@ public class SimplexNoiseSampler extends PerlinNoiseSampler {
|
||||
double aa = this.grad(v, h, k, 0.0D, 0.5D);
|
||||
double ab = this.grad(w, p, q, 0.0D, 0.5D);
|
||||
double ac = this.grad(z, r, s, 0.0D, 0.5D);
|
||||
return 70.0D * (aa + ab + ac);
|
||||
//return 70.0D * (aa + ab + ac);
|
||||
return 35.0D * (aa + ab + ac)+0.5;
|
||||
}
|
||||
|
||||
static {
|
||||
|
||||
Reference in new issue
Block a user