Merge branch 'master' into 1.16

This commit is contained in:
gnembon committed 2020-06-04 12:54:30 -03:00
commit 1a3d5aa223
1 file changed
+8 -5
@@ -12,12 +12,14 @@ import net.minecraft.network.packet.s2c.play.CustomPayloadS2CPacket;
import net.minecraft.server.network.ServerPlayerEntity;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
public class ServerNetworkHandler
{
public static Set<ServerPlayerEntity> remoteCarpetPlayers = new HashSet<>();
public static Map<ServerPlayerEntity, String> remoteCarpetPlayers = new HashMap<>();
public static Set<ServerPlayerEntity> validCarpetPlayers = new HashSet<>();
public static void handleData(PacketByteBuf data, ServerPlayerEntity player)
@@ -47,9 +49,10 @@ public class ServerNetworkHandler
public static void onHello(ServerPlayerEntity playerEntity, PacketByteBuf packetData)
{
remoteCarpetPlayers.add(playerEntity);
validCarpetPlayers.add(playerEntity);
String clientVersion = packetData.readString(64);
remoteCarpetPlayers.put(playerEntity, clientVersion);
if (clientVersion.equals(CarpetSettings.carpetVersion))
CarpetSettings.LOG.info("Player "+playerEntity.getName().getString()+" joined with a matching carpet client");
else
@@ -61,7 +64,7 @@ public class ServerNetworkHandler
public static void updateRuleWithConnectedClients(ParsedRule<?> rule)
{
for (ServerPlayerEntity player : remoteCarpetPlayers)
for (ServerPlayerEntity player : remoteCarpetPlayers.keySet())
{
player.networkHandler.sendPacket(new CustomPayloadS2CPacket(
CarpetClient.CARPET_CHANNEL,
@@ -72,7 +75,7 @@ public class ServerNetworkHandler
public static void updateTickSpeedToConnectedPlayers()
{
for (ServerPlayerEntity player : remoteCarpetPlayers)
for (ServerPlayerEntity player : remoteCarpetPlayers.keySet())
{
player.networkHandler.sendPacket(new CustomPayloadS2CPacket(
CarpetClient.CARPET_CHANNEL,
@@ -81,7 +84,7 @@ public class ServerNetworkHandler
}
}
public static void sendCustomCommand(String command, Tag data)
public static void broadcastCustomCommand(String command, Tag data)
{
for (ServerPlayerEntity player : validCarpetPlayers)
{