19w38b fixed shake rendering oncemore

This commit is contained in:
gnembon committed 2019-09-18 20:32:35 -03:00
1 parent 7373d085c7
commit 19e925725f
3 files changed
+19 -9

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@@ -16,7 +16,7 @@ import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(GameRenderer.class)
public class GameRenderer_pausedShakeMixin
{
@Shadow @Final private MinecraftClient client; /*
@Shadow @Final private MinecraftClient client; /* needs fixing somewhere else
@Redirect(method = "renderCenter", at = @At(
value = "INVOKE",
@@ -14,7 +14,7 @@ public class RenderTickCounter_tickSpeedMixin {
target = "Lnet/minecraft/client/render/RenderTickCounter;tickTime:F"
))
private float adjustTickSpeed(RenderTickCounter counter) {
if (CarpetSettings.smoothClientAnimations)
if (CarpetSettings.smoothClientAnimations && TickSpeed.process_entities)
{
return Math.max(50.0f, TickSpeed.mspt);
}
@@ -1,18 +1,28 @@
package carpet.mixins;
import carpet.fakes.MinecraftClientInferface;
import carpet.helpers.TickSpeed;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.WorldRenderer;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.ModifyVariable;
@Mixin(WorldRenderer.class)
public class WorldRenderer_pausedShakeMixin
{
/* todo - figure out proper injections to render entity
@Redirect(method = "method_22710", @At(
value = "INVOKE",
target = "float_1"
))
*/
@Shadow @Final private MinecraftClient client;
@ModifyVariable(method = "method_22710", argsOnly = true, ordinal = 0 ,at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/world/ClientWorld;getEntities()Ljava/lang/Iterable;"
))
private float changeTickPhase(float previous)
{
if (!TickSpeed.process_entities)
return ((MinecraftClientInferface)client).getPausedTickDelta();
return previous;
}
}