Remove some unused code (#1521)
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@@ -20,7 +20,6 @@ public class ExplosionLogHelper
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private final boolean createFire;
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private final Explosion.BlockInteraction blockDestructionType;
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public final Vec3 pos;
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public final Entity entity;
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private final float power;
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private boolean affectBlocks = false;
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private final Object2IntMap<EntityChangedStatusWithCount> impactedEntities = new Object2IntOpenHashMap<>();
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@@ -29,8 +28,7 @@ public class ExplosionLogHelper
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private static int explosionCountInCurretGT = 0;
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private static boolean newTick;
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public ExplosionLogHelper(Entity entity, double x, double y, double z, float power, boolean createFire, Explosion.BlockInteraction blockDestructionType) {
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this.entity = entity;
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public ExplosionLogHelper(double x, double y, double z, float power, boolean createFire, Explosion.BlockInteraction blockDestructionType) {
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this.power = power;
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this.pos = new Vec3(x,y,z);
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this.createFire = createFire;
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