added options for drop command
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8ed56c1d81
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@@ -53,7 +53,9 @@ public class PlayerCommand
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.then(makeActionCommand("jump", EntityPlayerActionPack.ActionType.JUMP))
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.then(makeActionCommand("attack", EntityPlayerActionPack.ActionType.ATTACK))
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.then(makeActionCommand("drop", EntityPlayerActionPack.ActionType.DROP_ITEM))
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.then(makeDropCommand("drop", false))
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.then(makeActionCommand("dropStack", EntityPlayerActionPack.ActionType.DROP_STACK))
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.then(makeDropCommand("dropStack", true))
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.then(makeActionCommand("swapHands", EntityPlayerActionPack.ActionType.SWAP_HANDS))
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.then(literal("kill").executes(PlayerCommand::kill))
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.then(literal("shadow"). executes(PlayerCommand::shadow))
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@@ -105,6 +107,19 @@ public class PlayerCommand
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.executes(c -> action(c, type, EntityPlayerActionPack.Action.interval(IntegerArgumentType.getInteger(c, "ticks"))))));
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}
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private static LiteralArgumentBuilder<ServerCommandSource> makeDropCommand(String actionName, boolean dropAll)
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{
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return literal(actionName)
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.then(literal("all").executes(c ->manipulate(c, ap -> ap.drop(-2,dropAll))))
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.then(literal("mainhand").executes(c ->manipulate(c, ap -> ap.drop(-1,dropAll))))
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.then(literal("offhand").executes(c ->manipulate(c, ap -> ap.drop(40,dropAll))))
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.then(argument("slot", IntegerArgumentType.integer(0, 40)).
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executes(c ->manipulate(c, ap -> ap.drop(
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IntegerArgumentType.getInteger(c,"slot"),
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dropAll
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))));
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}
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private static Collection<String> getPlayers(ServerCommandSource source)
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{
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Set<String> players = Sets.newLinkedHashSet(Arrays.asList("Steve", "Alex"));
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